메소드 | 설명 | |
---|---|---|
SpawnPlayer ( int clientIndex ) : void | ||
TeamDeathmatch ( ) : System | ||
UserInfoChanged ( int clientIndex, bool canModify ) : bool |
메소드 | 설명 | |
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GetPlayerSkin ( |
protected GetPlayerSkin ( |
||
player | ||
리턴 | string |
public UserInfoChanged ( int clientIndex, bool canModify ) : bool | ||
clientIndex | int | |
canModify | bool | |
리턴 | bool |