C# 클래스 World.GameActors.Tiles.OnGroundInteractable.TrapCharged
파일 보기
프로젝트 열기: GoodAI/BrainSimulator
공개 메소드들
메소드 |
설명 |
|
ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void |
|
|
TrapCharged ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic |
|
|
TrapCharged ( int tileType, Vector2I position ) : System.Collections.Generic |
|
|
메소드 상세
public ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void |
gameObject |
IGameObject |
|
atlas |
IAtlas |
|
tilesetTable |
ITilesetTable |
|
리턴 |
void |
|
public TrapCharged ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic |
tilesetTable |
ITilesetTable |
|
position |
Vector2I |
|
리턴 |
System.Collections.Generic |
|
public TrapCharged ( int tileType, Vector2I position ) : System.Collections.Generic |
tileType |
int |
|
position |
Vector2I |
|
리턴 |
System.Collections.Generic |
|