C# Class World.GameActors.Tiles.OnGroundInteractable.TrapCharged

Inheritance: DynamicTile, IDetectorTile
Mostra file Open project: GoodAI/BrainSimulator

Public Methods

Method Description
ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
TrapCharged ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
TrapCharged ( int tileType, Vector2I position ) : System.Collections.Generic

Method Details

ObjectDetected() public method

public ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
gameObject IGameObject
atlas IAtlas
tilesetTable ITilesetTable
return void

TrapCharged() public method

public TrapCharged ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
tilesetTable ITilesetTable
position Vector2I
return System.Collections.Generic

TrapCharged() public method

public TrapCharged ( int tileType, Vector2I position ) : System.Collections.Generic
tileType int
position Vector2I
return System.Collections.Generic