메소드 | 설명 | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Draw projectiles
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Dispose the unmanaged resources
|
|
DrawDebugLines ( ) : void |
Draw debug lines
|
|
Initialize ( ) : void |
Initializes the projectile renderer
|
메소드 | 설명 | |
---|---|---|
BuildMesh ( ) : void |
Build the mesh used to draw the particles
|
|
DestroyMesh ( ) : void |
Destroy particle mesh
|
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current gameTime |
리턴 | void |