C# Class WaveOculusDemoProject.Components.ProjectilesRenderer

Projectile renderer
Inheritance: Drawable3D
Mostrar archivo Open project: WaveEngine/Samples

Public Methods

Method Description
Draw ( System.TimeSpan gameTime ) : void

Draw projectiles

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Dispose the unmanaged resources

DrawDebugLines ( ) : void

Draw debug lines

Initialize ( ) : void

Initializes the projectile renderer

Private Methods

Method Description
BuildMesh ( ) : void

Build the mesh used to draw the particles

DestroyMesh ( ) : void

Destroy particle mesh

Method Details

Dispose() protected method

Dispose the unmanaged resources
protected Dispose ( bool disposing ) : void
disposing bool Is disposing
return void

Draw() public method

Draw projectiles
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The current gameTime
return void

DrawDebugLines() protected method

Draw debug lines
protected DrawDebugLines ( ) : void
return void

Initialize() protected method

Initializes the projectile renderer
protected Initialize ( ) : void
return void