Method | Description | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Draw projectiles
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Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Dispose the unmanaged resources
|
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DrawDebugLines ( ) : void |
Draw debug lines
|
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Initialize ( ) : void |
Initializes the projectile renderer
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Method | Description | |
---|---|---|
BuildMesh ( ) : void |
Build the mesh used to draw the particles
|
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DestroyMesh ( ) : void |
Destroy particle mesh
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | Is disposing |
return | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current gameTime |
return | void |