메소드 | 설명 | |
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AdjustAspectRatio ( int width, int height ) : void | ||
Render ( |
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TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic | ||
ToString ( ) : string | ||
Update ( |
public AdjustAspectRatio ( int width, int height ) : void | ||
width | int | |
height | int | |
리턴 | void |
public Render ( |
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spriteBatch | ||
env | ||
time | ||
mapDest | ||
posLerp | float | |
리턴 | void |
public TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic | ||
graphicsDevice | GraphicsDevice | |
contentManager | Microsoft.Xna.Framework.Content.ContentManager | |
width | int | |
height | int | |
리턴 | System.Collections.Generic |
public Update ( |
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gameTime | ||
리턴 | void |