C# 클래스 VacuumCleaner.Env.Environment.TileMap3D

상속: IEnvironmentRenderer
파일 보기 프로젝트 열기: Troilk/VacuumCleaner

공개 메소드들

메소드 설명
AdjustAspectRatio ( int width, int height ) : void
Render ( SpriteBatch spriteBatch, Environment env, GameTime time, Rectangle mapDest, float posLerp ) : void
TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic
ToString ( ) : string
Update ( GameTime gameTime ) : void

메소드 상세

AdjustAspectRatio() 공개 메소드

public AdjustAspectRatio ( int width, int height ) : void
width int
height int
리턴 void

Render() 공개 메소드

public Render ( SpriteBatch spriteBatch, Environment env, GameTime time, Rectangle mapDest, float posLerp ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
env Environment
time Microsoft.Xna.Framework.GameTime
mapDest Microsoft.Xna.Framework.Rectangle
posLerp float
리턴 void

TileMap3D() 공개 메소드

public TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic
graphicsDevice GraphicsDevice
contentManager Microsoft.Xna.Framework.Content.ContentManager
width int
height int
리턴 System.Collections.Generic

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void