C# Class VacuumCleaner.Env.Environment.TileMap3D

Inheritance: IEnvironmentRenderer
ファイルを表示 Open project: Troilk/VacuumCleaner

Public Methods

Method Description
AdjustAspectRatio ( int width, int height ) : void
Render ( SpriteBatch spriteBatch, Environment env, GameTime time, Rectangle mapDest, float posLerp ) : void
TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic
ToString ( ) : string
Update ( GameTime gameTime ) : void

Method Details

AdjustAspectRatio() public method

public AdjustAspectRatio ( int width, int height ) : void
width int
height int
return void

Render() public method

public Render ( SpriteBatch spriteBatch, Environment env, GameTime time, Rectangle mapDest, float posLerp ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
env Environment
time Microsoft.Xna.Framework.GameTime
mapDest Microsoft.Xna.Framework.Rectangle
posLerp float
return void

TileMap3D() public method

public TileMap3D ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager contentManager, int width, int height ) : System.Collections.Generic
graphicsDevice GraphicsDevice
contentManager Microsoft.Xna.Framework.Content.ContentManager
width int
height int
return System.Collections.Generic

ToString() public method

public ToString ( ) : string
return string

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void