메소드 | 설명 | |
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Initialize ( IScene scene, IConfigSource source ) : void | ||
TerrainToBitmap ( |
메소드 | 설명 | |
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DeserializeCache ( string file ) : bool | ||
ReadCacheMap ( ) : void | ||
S ( float v ) : float | ||
SaveCache ( ) : void | ||
SerializeCache ( ) : OSDMap | ||
computeAverageColor ( |
||
computeAverageColor ( UUID textureID, Color defaultColor ) : Color | ||
fetchTexture ( UUID id ) : |
||
getHeight ( ITerrainChannel hm, int x, int y ) : float | ||
interpolateHSV ( |
public Initialize ( IScene scene, IConfigSource source ) : void | ||
scene | IScene | |
source | IConfigSource | |
리턴 | void |
public TerrainToBitmap ( |
||
mapbmp | ||
리턴 |