C# 클래스 UnityRose.Game.RosePatch

파일 보기 프로젝트 열기: osROSE/UnityRose 1 사용 예제들

공개 메소드들

메소드 설명
Import ( Transform terrainParent, Transform objectsParent, Texture2D atlas, Texture2D atlas_normal, Rect>.Dictionary atlasRectHash ) : bool
Load ( ) : bool
RosePatch ( ) : System
RosePatch ( DirectoryInfo assetDir ) : System
RosePatch ( DirectoryInfo assetDir, ZON zon ) : System
UpdateAtlas ( Rect>.Dictionary &atlasRectHash, Texture2D>.Dictionary &atlasTexHash, List &textures ) : void

메소드 상세

Import() 공개 메소드

public Import ( Transform terrainParent, Transform objectsParent, Texture2D atlas, Texture2D atlas_normal, Rect>.Dictionary atlasRectHash ) : bool
terrainParent UnityEngine.Transform
objectsParent UnityEngine.Transform
atlas UnityEngine.Texture2D
atlas_normal UnityEngine.Texture2D
atlasRectHash Rect>.Dictionary
리턴 bool

Load() 공개 메소드

public Load ( ) : bool
리턴 bool

RosePatch() 공개 메소드

public RosePatch ( ) : System
리턴 System

RosePatch() 공개 메소드

public RosePatch ( DirectoryInfo assetDir ) : System
assetDir System.IO.DirectoryInfo
리턴 System

RosePatch() 공개 메소드

public RosePatch ( DirectoryInfo assetDir, ZON zon ) : System
assetDir System.IO.DirectoryInfo
zon UnityRose.Formats.ZON
리턴 System

UpdateAtlas() 공개 메소드

public UpdateAtlas ( Rect>.Dictionary &atlasRectHash, Texture2D>.Dictionary &atlasTexHash, List &textures ) : void
atlasRectHash Rect>.Dictionary
atlasTexHash Texture2D>.Dictionary
textures List
리턴 void