C# Class UnityRose.Game.RosePatch

Show file Open project: osROSE/UnityRose Class Usage Examples

Public Methods

Method Description
Import ( Transform terrainParent, Transform objectsParent, Texture2D atlas, Texture2D atlas_normal, Rect>.Dictionary atlasRectHash ) : bool
Load ( ) : bool
RosePatch ( ) : System
RosePatch ( DirectoryInfo assetDir ) : System
RosePatch ( DirectoryInfo assetDir, ZON zon ) : System
UpdateAtlas ( Rect>.Dictionary &atlasRectHash, Texture2D>.Dictionary &atlasTexHash, List &textures ) : void

Method Details

Import() public method

public Import ( Transform terrainParent, Transform objectsParent, Texture2D atlas, Texture2D atlas_normal, Rect>.Dictionary atlasRectHash ) : bool
terrainParent UnityEngine.Transform
objectsParent UnityEngine.Transform
atlas UnityEngine.Texture2D
atlas_normal UnityEngine.Texture2D
atlasRectHash Rect>.Dictionary
return bool

Load() public method

public Load ( ) : bool
return bool

RosePatch() public method

public RosePatch ( ) : System
return System

RosePatch() public method

public RosePatch ( DirectoryInfo assetDir ) : System
assetDir System.IO.DirectoryInfo
return System

RosePatch() public method

public RosePatch ( DirectoryInfo assetDir, ZON zon ) : System
assetDir System.IO.DirectoryInfo
zon UnityRose.Formats.ZON
return System

UpdateAtlas() public method

public UpdateAtlas ( Rect>.Dictionary &atlasRectHash, Texture2D>.Dictionary &atlasTexHash, List &textures ) : void
atlasRectHash Rect>.Dictionary
atlasTexHash Texture2D>.Dictionary
textures List
return void