메소드 | 설명 | |
---|---|---|
CollisionLevel ( int bit ) : CollisionLevelType |
Gets the collisions level.
|
|
CollisionPick ( int bit ) : CollisionPickType |
Gets the collisions pick.
|
|
Load ( string filePath ) : void |
Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
|
|
ZSC ( ) : System.Collections.Generic |
Initializes a new instance of the ZSC class.
|
|
ZSC ( string filePath ) : System.Collections.Generic |
Initializes a new instance of the ZSC class.
|
메소드 | 설명 | |
---|---|---|
Load ( ) : void |
Loads the specified file.
|
public static CollisionLevel ( int bit ) : CollisionLevelType | ||
bit | int | The bit. |
리턴 | CollisionLevelType |
public static CollisionPick ( int bit ) : CollisionPickType | ||
bit | int | The bit. |
리턴 | CollisionPickType |
public Load ( string filePath ) : void | ||
filePath | string | The file path of the Text Asset resource (without extension) or file (with extension) to load |
리턴 | void |
public ZSC ( string filePath ) : System.Collections.Generic | ||
filePath | string | The file path. |
리턴 | System.Collections.Generic |