C# 클래스 UnityRose.Formats.ZSC

ZSC class.
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공개 메소드들

메소드 설명
CollisionLevel ( int bit ) : CollisionLevelType

Gets the collisions level.

CollisionPick ( int bit ) : CollisionPickType

Gets the collisions pick.

Load ( string filePath ) : void

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk

ZSC ( ) : System.Collections.Generic

Initializes a new instance of the ZSC class.

ZSC ( string filePath ) : System.Collections.Generic

Initializes a new instance of the ZSC class.

비공개 메소드들

메소드 설명
Load ( ) : void

Loads the specified file.

메소드 상세

CollisionLevel() 공개 정적인 메소드

Gets the collisions level.
public static CollisionLevel ( int bit ) : CollisionLevelType
bit int The bit.
리턴 CollisionLevelType

CollisionPick() 공개 정적인 메소드

Gets the collisions pick.
public static CollisionPick ( int bit ) : CollisionPickType
bit int The bit.
리턴 CollisionPickType

Load() 공개 메소드

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
public Load ( string filePath ) : void
filePath string The file path of the Text Asset resource (without extension) or file (with extension) to load
리턴 void

ZSC() 공개 메소드

Initializes a new instance of the ZSC class.
public ZSC ( ) : System.Collections.Generic
리턴 System.Collections.Generic

ZSC() 공개 메소드

Initializes a new instance of the ZSC class.
public ZSC ( string filePath ) : System.Collections.Generic
filePath string The file path.
리턴 System.Collections.Generic