Méthode | Description | |
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CollisionLevel ( int bit ) : CollisionLevelType |
Gets the collisions level.
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CollisionPick ( int bit ) : CollisionPickType |
Gets the collisions pick.
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Load ( string filePath ) : void |
Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
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ZSC ( ) : System.Collections.Generic |
Initializes a new instance of the ZSC class.
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ZSC ( string filePath ) : System.Collections.Generic |
Initializes a new instance of the ZSC class.
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Méthode | Description | |
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Load ( ) : void |
Loads the specified file.
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public static CollisionLevel ( int bit ) : CollisionLevelType | ||
bit | int | The bit. |
Résultat | CollisionLevelType |
public static CollisionPick ( int bit ) : CollisionPickType | ||
bit | int | The bit. |
Résultat | CollisionPickType |
public Load ( string filePath ) : void | ||
filePath | string | The file path of the Text Asset resource (without extension) or file (with extension) to load |
Résultat | void |
public ZSC ( ) : System.Collections.Generic | ||
Résultat | System.Collections.Generic |
public ZSC ( string filePath ) : System.Collections.Generic | ||
filePath | string | The file path. |
Résultat | System.Collections.Generic |