C# 클래스 UnityRose.Formats.ZMS

ZMS class.
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공개 메소드들

메소드 설명
Load ( string filePath ) : void

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk

ZMS ( ) : System

Initializes a new instance of the ZMS class.

ZMS ( string filePath ) : System

Initializes a new instance of the ZMS class.

ZMS ( string filePath, Vector2 lmScale, Vector2 lmOffset ) : System
getMesh ( ) : Mesh

비공개 메소드들

메소드 설명
Load ( ) : void

Loads the specified file.

메소드 상세

Load() 공개 메소드

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
public Load ( string filePath ) : void
filePath string The file path of the Text Asset resource (without extension) or file (with extension) to load
리턴 void

ZMS() 공개 메소드

Initializes a new instance of the ZMS class.
public ZMS ( ) : System
리턴 System

ZMS() 공개 메소드

Initializes a new instance of the ZMS class.
public ZMS ( string filePath ) : System
filePath string The file path.
리턴 System

ZMS() 공개 메소드

public ZMS ( string filePath, Vector2 lmScale, Vector2 lmOffset ) : System
filePath string
lmScale Vector2
lmOffset Vector2
리턴 System

getMesh() 공개 메소드

public getMesh ( ) : Mesh
리턴 UnityEngine.Mesh