Method | Description | |
---|---|---|
Load ( string filePath ) : void |
Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
|
|
ZMS ( ) : System |
Initializes a new instance of the ZMS class.
|
|
ZMS ( string filePath ) : System |
Initializes a new instance of the ZMS class.
|
|
ZMS ( string filePath, Vector2 lmScale, Vector2 lmOffset ) : System | ||
getMesh ( ) : |
Method | Description | |
---|---|---|
Load ( ) : void |
Loads the specified file.
|
public Load ( string filePath ) : void | ||
filePath | string | The file path of the Text Asset resource (without extension) or file (with extension) to load |
return | void |
public ZMS ( string filePath ) : System | ||
filePath | string | The file path. |
return | System |
public ZMS ( string filePath, Vector2 lmScale, Vector2 lmOffset ) : System | ||
filePath | string | |
lmScale | Vector2 | |
lmOffset | Vector2 | |
return | System |