프로퍼티 | 타입 | 설명 | |
---|---|---|---|
charObj | |||
character | Character | ||
damage | |||
dealBox2D | |||
dealHitBox | |||
enterBox2D | |||
enterHitBox | |||
health | |||
onDamageCalled | bool | ||
onDeathCalled | bool | ||
onGameOverCalled | bool | ||
onHealCalled | bool | ||
onHurtCalled | bool | ||
onImmunityCalled | bool | ||
onInjuredCalled | bool | ||
onInvulnerabilityEndCalled | bool | ||
onInvulnerabilityStartCalled | bool | ||
onMaxHealthCalled | bool | ||
onRespawnCalled | bool | ||
recieveBox2D | |||
recieveHitBox |
메소드 | 설명 | |
---|---|---|
ResetCallbacks ( ) : void | ||
TestCharacter ( string name ) : System |