Свойство | Type | Description | |
---|---|---|---|
charObj | |||
character | Character | ||
damage | |||
dealBox2D | |||
dealHitBox | |||
enterBox2D | |||
enterHitBox | |||
health | |||
onDamageCalled | bool | ||
onDeathCalled | bool | ||
onGameOverCalled | bool | ||
onHealCalled | bool | ||
onHurtCalled | bool | ||
onImmunityCalled | bool | ||
onInjuredCalled | bool | ||
onInvulnerabilityEndCalled | bool | ||
onInvulnerabilityStartCalled | bool | ||
onMaxHealthCalled | bool | ||
onRespawnCalled | bool | ||
recieveBox2D | |||
recieveHitBox |
Méthode | Description | |
---|---|---|
ResetCallbacks ( ) : void | ||
TestCharacter ( string name ) : System |
public TestCharacter ( string name ) : System | ||
name | string | |
Résultat | System |
public BoxCollider2D,UnityEngine dealBox2D | ||
Résultat |
public HitBox,UnityPlatformer dealHitBox | ||
Résultat |
public BoxCollider2D,UnityEngine enterBox2D | ||
Résultat |
public HitBox,UnityPlatformer enterHitBox | ||
Résultat |
public CharacterHealth,UnityPlatformer health | ||
Résultat |
public bool onInvulnerabilityStartCalled | ||
Résultat | bool |
public BoxCollider2D,UnityEngine recieveBox2D | ||
Résultat |