C# 클래스 UnityEngine.GameObject

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Private Properties

프로퍼티 타입 설명
GetComponentByName Component
GetComponentsInternal UnityEngine.Component[]
Internal_AddComponentWithType Component
Internal_CreateGameObject void

공개 메소드들

메소드 설명
AddComponent ( Type componentType ) : Component
AddComponent ( string className ) : Component
AddComponent ( ) : T
BroadcastMessage ( string methodName ) : void
BroadcastMessage ( string methodName, SendMessageOptions options ) : void
BroadcastMessage ( string methodName, System parameter ) : void
BroadcastMessage ( string methodName, System parameter, SendMessageOptions options ) : void
CompareTag ( string tag ) : bool
CreatePrimitive ( PrimitiveType type ) : GameObject
Find ( string name ) : GameObject
FindGameObjectWithTag ( string tag ) : GameObject
FindGameObjectsWithTag ( string tag ) : UnityEngine.GameObject[]
FindWithTag ( string tag ) : GameObject
GameObject ( )
GameObject ( string name )
GameObject ( string name, Type components )
GetComponent ( Type type ) : Component
GetComponent ( string type ) : Component
GetComponent ( ) : T
GetComponentInChildren ( Type type ) : Component
GetComponentInChildren ( ) : T
GetComponents ( Type type ) : UnityEngine.Component[]
GetComponents ( ) : T[]
GetComponentsInChildren ( Type type ) : UnityEngine.Component[]
GetComponentsInChildren ( Type type, bool includeInactive ) : UnityEngine.Component[]
GetComponentsInChildren ( ) : T[]
GetComponentsInChildren ( bool includeInactive ) : T[]
PlayAnimation ( AnimationClip animation ) : void
SampleAnimation ( AnimationClip animation, float time ) : void
SendMessage ( string methodName ) : void
SendMessage ( string methodName, SendMessageOptions options ) : void
SendMessage ( string methodName, System value ) : void
SendMessage ( string methodName, System value, SendMessageOptions options ) : void
SendMessageUpwards ( string methodName ) : void
SendMessageUpwards ( string methodName, SendMessageOptions options ) : void
SendMessageUpwards ( string methodName, System value ) : void
SendMessageUpwards ( string methodName, System value, SendMessageOptions options ) : void
SetActive ( bool value ) : void
SetActiveRecursively ( bool state ) : void
StopAnimation ( ) : void

비공개 메소드들

메소드 설명
GetComponentByName ( string type ) : Component
GetComponentsInternal ( Type type, bool isGenericTypeArray, bool recursive, bool includeInactive ) : UnityEngine.Component[]
Internal_AddComponentWithType ( Type componentType ) : Component
Internal_CreateGameObject ( GameObject mono, string name ) : void

메소드 상세

AddComponent() 공개 메소드

public AddComponent ( Type componentType ) : Component
componentType System.Type
리턴 Component

AddComponent() 공개 메소드

public AddComponent ( string className ) : Component
className string
리턴 Component

AddComponent() 공개 메소드

public AddComponent ( ) : T
리턴 T

BroadcastMessage() 공개 메소드

public BroadcastMessage ( string methodName ) : void
methodName string
리턴 void

BroadcastMessage() 공개 메소드

public BroadcastMessage ( string methodName, SendMessageOptions options ) : void
methodName string
options SendMessageOptions
리턴 void

BroadcastMessage() 공개 메소드

public BroadcastMessage ( string methodName, System parameter ) : void
methodName string
parameter System
리턴 void

BroadcastMessage() 공개 메소드

public BroadcastMessage ( string methodName, System parameter, SendMessageOptions options ) : void
methodName string
parameter System
options SendMessageOptions
리턴 void

CompareTag() 공개 메소드

public CompareTag ( string tag ) : bool
tag string
리턴 bool

CreatePrimitive() 공개 정적인 메소드

public static CreatePrimitive ( PrimitiveType type ) : GameObject
type PrimitiveType
리턴 GameObject

Find() 공개 정적인 메소드

public static Find ( string name ) : GameObject
name string
리턴 GameObject

FindGameObjectWithTag() 공개 정적인 메소드

public static FindGameObjectWithTag ( string tag ) : GameObject
tag string
리턴 GameObject

FindGameObjectsWithTag() 공개 정적인 메소드

public static FindGameObjectsWithTag ( string tag ) : UnityEngine.GameObject[]
tag string
리턴 UnityEngine.GameObject[]

FindWithTag() 공개 정적인 메소드

public static FindWithTag ( string tag ) : GameObject
tag string
리턴 GameObject

GameObject() 공개 메소드

public GameObject ( )

GameObject() 공개 메소드

public GameObject ( string name )
name string

GameObject() 공개 메소드

public GameObject ( string name, Type components )
name string
components System.Type

GetComponent() 공개 메소드

public GetComponent ( Type type ) : Component
type System.Type
리턴 Component

GetComponent() 공개 메소드

public GetComponent ( string type ) : Component
type string
리턴 Component

GetComponent() 공개 메소드

public GetComponent ( ) : T
리턴 T

GetComponentInChildren() 공개 메소드

public GetComponentInChildren ( Type type ) : Component
type System.Type
리턴 Component

GetComponentInChildren() 공개 메소드

public GetComponentInChildren ( ) : T
리턴 T

GetComponents() 공개 메소드

public GetComponents ( Type type ) : UnityEngine.Component[]
type System.Type
리턴 UnityEngine.Component[]

GetComponents() 공개 메소드

public GetComponents ( ) : T[]
리턴 T[]

GetComponentsInChildren() 공개 메소드

public GetComponentsInChildren ( Type type ) : UnityEngine.Component[]
type System.Type
리턴 UnityEngine.Component[]

GetComponentsInChildren() 공개 메소드

public GetComponentsInChildren ( Type type, bool includeInactive ) : UnityEngine.Component[]
type System.Type
includeInactive bool
리턴 UnityEngine.Component[]

GetComponentsInChildren() 공개 메소드

public GetComponentsInChildren ( ) : T[]
리턴 T[]

GetComponentsInChildren() 공개 메소드

public GetComponentsInChildren ( bool includeInactive ) : T[]
includeInactive bool
리턴 T[]

PlayAnimation() 공개 메소드

public PlayAnimation ( AnimationClip animation ) : void
animation AnimationClip
리턴 void

SampleAnimation() 공개 메소드

public SampleAnimation ( AnimationClip animation, float time ) : void
animation AnimationClip
time float
리턴 void

SendMessage() 공개 메소드

public SendMessage ( string methodName ) : void
methodName string
리턴 void

SendMessage() 공개 메소드

public SendMessage ( string methodName, SendMessageOptions options ) : void
methodName string
options SendMessageOptions
리턴 void

SendMessage() 공개 메소드

public SendMessage ( string methodName, System value ) : void
methodName string
value System
리턴 void

SendMessage() 공개 메소드

public SendMessage ( string methodName, System value, SendMessageOptions options ) : void
methodName string
value System
options SendMessageOptions
리턴 void

SendMessageUpwards() 공개 메소드

public SendMessageUpwards ( string methodName ) : void
methodName string
리턴 void

SendMessageUpwards() 공개 메소드

public SendMessageUpwards ( string methodName, SendMessageOptions options ) : void
methodName string
options SendMessageOptions
리턴 void

SendMessageUpwards() 공개 메소드

public SendMessageUpwards ( string methodName, System value ) : void
methodName string
value System
리턴 void

SendMessageUpwards() 공개 메소드

public SendMessageUpwards ( string methodName, System value, SendMessageOptions options ) : void
methodName string
value System
options SendMessageOptions
리턴 void

SetActive() 공개 메소드

public SetActive ( bool value ) : void
value bool
리턴 void

SetActiveRecursively() 공개 메소드

public SetActiveRecursively ( bool state ) : void
state bool
리턴 void

StopAnimation() 공개 메소드

public StopAnimation ( ) : void
리턴 void