Property | Type | Description | |
---|---|---|---|
GetComponentByName | |||
GetComponentsInternal | UnityEngine.Component[] | ||
Internal_AddComponentWithType | |||
Internal_CreateGameObject | void |
Method | Description | |
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AddComponent ( |
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AddComponent ( string className ) : |
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AddComponent ( ) : T | ||
BroadcastMessage ( string methodName ) : void | ||
BroadcastMessage ( string methodName, SendMessageOptions options ) : void | ||
BroadcastMessage ( string methodName, System parameter ) : void | ||
BroadcastMessage ( string methodName, System parameter, SendMessageOptions options ) : void | ||
CompareTag ( string tag ) : bool | ||
CreatePrimitive ( PrimitiveType type ) : |
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Find ( string name ) : |
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FindGameObjectWithTag ( string tag ) : |
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FindGameObjectsWithTag ( string tag ) : UnityEngine.GameObject[] | ||
FindWithTag ( string tag ) : |
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GameObject ( ) | ||
GameObject ( string name ) | ||
GameObject ( string name, |
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GetComponent ( |
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GetComponent ( string type ) : |
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GetComponent ( ) : T | ||
GetComponentInChildren ( |
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GetComponentInChildren ( ) : T | ||
GetComponents ( |
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GetComponents ( ) : T[] | ||
GetComponentsInChildren ( |
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GetComponentsInChildren ( |
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GetComponentsInChildren ( ) : T[] | ||
GetComponentsInChildren ( bool includeInactive ) : T[] | ||
PlayAnimation ( |
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SampleAnimation ( |
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SendMessage ( string methodName ) : void | ||
SendMessage ( string methodName, SendMessageOptions options ) : void | ||
SendMessage ( string methodName, System value ) : void | ||
SendMessage ( string methodName, System value, SendMessageOptions options ) : void | ||
SendMessageUpwards ( string methodName ) : void | ||
SendMessageUpwards ( string methodName, SendMessageOptions options ) : void | ||
SendMessageUpwards ( string methodName, System value ) : void | ||
SendMessageUpwards ( string methodName, System value, SendMessageOptions options ) : void | ||
SetActive ( bool value ) : void | ||
SetActiveRecursively ( bool state ) : void | ||
StopAnimation ( ) : void |
Method | Description | |
---|---|---|
GetComponentByName ( string type ) : |
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GetComponentsInternal ( |
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Internal_AddComponentWithType ( |
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Internal_CreateGameObject ( |
public AddComponent ( |
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componentType | ||
return |
public AddComponent ( string className ) : |
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className | string | |
return |
public BroadcastMessage ( string methodName ) : void | ||
methodName | string | |
return | void |
public BroadcastMessage ( string methodName, SendMessageOptions options ) : void | ||
methodName | string | |
options | SendMessageOptions | |
return | void |
public BroadcastMessage ( string methodName, System parameter ) : void | ||
methodName | string | |
parameter | System | |
return | void |
public BroadcastMessage ( string methodName, System parameter, SendMessageOptions options ) : void | ||
methodName | string | |
parameter | System | |
options | SendMessageOptions | |
return | void |
public static CreatePrimitive ( PrimitiveType type ) : |
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type | PrimitiveType | |
return |
public static Find ( string name ) : |
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name | string | |
return |
public static FindGameObjectWithTag ( string tag ) : |
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tag | string | |
return |
public static FindGameObjectsWithTag ( string tag ) : UnityEngine.GameObject[] | ||
tag | string | |
return | UnityEngine.GameObject[] |
public static FindWithTag ( string tag ) : |
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tag | string | |
return |
public GameObject ( string name, |
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name | string | |
components |
public GetComponent ( |
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type | ||
return |
public GetComponent ( string type ) : |
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type | string | |
return |
public GetComponentInChildren ( |
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type | ||
return |
public GetComponents ( |
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type | ||
return | UnityEngine.Component[] |
public GetComponentsInChildren ( |
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type | ||
return | UnityEngine.Component[] |
public GetComponentsInChildren ( |
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type | ||
includeInactive | bool | |
return | UnityEngine.Component[] |
public GetComponentsInChildren ( bool includeInactive ) : T[] | ||
includeInactive | bool | |
return | T[] |
public PlayAnimation ( |
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animation | ||
return | void |
public SampleAnimation ( |
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animation | ||
time | float | |
return | void |
public SendMessage ( string methodName ) : void | ||
methodName | string | |
return | void |
public SendMessage ( string methodName, SendMessageOptions options ) : void | ||
methodName | string | |
options | SendMessageOptions | |
return | void |
public SendMessage ( string methodName, System value ) : void | ||
methodName | string | |
value | System | |
return | void |
public SendMessage ( string methodName, System value, SendMessageOptions options ) : void | ||
methodName | string | |
value | System | |
options | SendMessageOptions | |
return | void |
public SendMessageUpwards ( string methodName ) : void | ||
methodName | string | |
return | void |
public SendMessageUpwards ( string methodName, SendMessageOptions options ) : void | ||
methodName | string | |
options | SendMessageOptions | |
return | void |
public SendMessageUpwards ( string methodName, System value ) : void | ||
methodName | string | |
value | System | |
return | void |
public SendMessageUpwards ( string methodName, System value, SendMessageOptions options ) : void | ||
methodName | string | |
value | System | |
options | SendMessageOptions | |
return | void |
public SetActiveRecursively ( bool state ) : void | ||
state | bool | |
return | void |