C# 클래스 UnityEngine.AssetBundleManifest

Manifest for all the AssetBundles in the build.

상속: UnityEngine.Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetAssetBundleHash ( string assetBundleName ) : Hash128

Get the hash for the given AssetBundle.

비공개 메소드들

메소드 설명
GetAllAssetBundles ( ) : string[]
GetAllAssetBundlesWithVariant ( ) : string[]
GetAllDependencies ( string assetBundleName ) : string[]
GetDirectDependencies ( string assetBundleName ) : string[]
INTERNAL_CALL_GetAssetBundleHash ( AssetBundleManifest self, string assetBundleName, Hash128 &value ) : void

메소드 상세

GetAssetBundleHash() 공개 메소드

Get the hash for the given AssetBundle.

public GetAssetBundleHash ( string assetBundleName ) : Hash128
assetBundleName string Name of the asset bundle.
리턴 Hash128