C# 클래스 UnityEngine.VR.WSA.WorldManager

This class represents the state of the real world tracking system.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

비공개 메소드들

메소드 설명
INTERNAL_CALL_GetNativeISpatialCoordinateSystemPtr ( IntPtr &value ) : void
Internal_TriggerPositionalLocatorStateChanged ( PositionalLocatorState oldState, PositionalLocatorState newState ) : void

메소드 상세

GetNativeISpatialCoordinateSystemPtr() 공개 정적인 메소드

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

public static GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr
리턴 System.IntPtr