C# Class UnityEngine.VR.WSA.WorldManager

This class represents the state of the real world tracking system.

Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes publiques

Méthode Description
GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

Private Methods

Méthode Description
INTERNAL_CALL_GetNativeISpatialCoordinateSystemPtr ( IntPtr &value ) : void
Internal_TriggerPositionalLocatorStateChanged ( PositionalLocatorState oldState, PositionalLocatorState newState ) : void

Method Details

GetNativeISpatialCoordinateSystemPtr() public static méthode

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

public static GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr
Résultat System.IntPtr