C# Класс UnityEngine.VR.WSA.WorldManager

This class represents the state of the real world tracking system.

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Открытые методы

Метод Описание
GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

Приватные методы

Метод Описание
INTERNAL_CALL_GetNativeISpatialCoordinateSystemPtr ( IntPtr &value ) : void
Internal_TriggerPositionalLocatorStateChanged ( PositionalLocatorState oldState, PositionalLocatorState newState ) : void

Описание методов

GetNativeISpatialCoordinateSystemPtr() публичный статический Метод

Return the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

public static GetNativeISpatialCoordinateSystemPtr ( ) : IntPtr
Результат System.IntPtr