C# 클래스 UnityEngine.Profiling.Profiler

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AddFramesFromFile void
BeginSample void
BeginSample void
BeginSampleOnly void
EndSample void
GetMonoHeapSize uint
GetMonoUsedSize uint
GetRuntimeMemorySize int
GetSampler Sampler
GetSamplerNames string[]
GetTempAllocatorSize uint
GetTotalAllocatedMemory uint
GetTotalReservedMemory uint
GetTotalUnusedReservedMemory uint
SetSamplersEnabled void
SetTempAllocatorRequestedSize bool

비공개 메소드들

메소드 설명
AddFramesFromFile ( string file ) : void
BeginSample ( string name ) : void
BeginSample ( string name, UnityEngine targetObject ) : void
BeginSampleOnly ( string name ) : void
EndSample ( ) : void
GetMonoHeapSize ( ) : uint
GetMonoUsedSize ( ) : uint
GetRuntimeMemorySize ( UnityEngine o ) : int
GetSampler ( string name ) : Sampler
GetSamplerNames ( ) : string[]
GetTempAllocatorSize ( ) : uint
GetTotalAllocatedMemory ( ) : uint
GetTotalReservedMemory ( ) : uint
GetTotalUnusedReservedMemory ( ) : uint
SetSamplersEnabled ( bool enabled ) : void
SetTempAllocatorRequestedSize ( uint size ) : bool