C# 클래스 UnityEngine.Networking.NetworkScene

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
ClearLocalObjects void
ClearSpawners void
DestroyAllClientObjects void
DumpAllClientObjects void
FindLocalObject UnityEngine.GameObject
GetNetworkIdentity bool
GetPrefab bool
GetSpawnHandler bool
InvokeUnSpawnHandler bool
RegisterPrefab void
RegisterPrefab void
RegisterPrefab void
RegisterSpawnHandler void
RemoveLocalObject bool
RemoveLocalObjectAndDestroy bool
SetLocalObject void
Shutdown void
UnregisterPrefab void

공개 메소드들

메소드 설명
UnregisterSpawnHandler ( NetworkHash128 assetId ) : void

비공개 메소드들

메소드 설명
ClearLocalObjects ( ) : void
ClearSpawners ( ) : void
DestroyAllClientObjects ( ) : void
DumpAllClientObjects ( ) : void
FindLocalObject ( NetworkInstanceId netId ) : GameObject
GetNetworkIdentity ( NetworkInstanceId netId, NetworkIdentity &uv ) : bool
GetPrefab ( NetworkHash128 assetId, GameObject &prefab ) : bool
GetSpawnHandler ( NetworkHash128 assetId, SpawnDelegate &handler ) : bool
InvokeUnSpawnHandler ( NetworkHash128 assetId, GameObject obj ) : bool
RegisterPrefab ( GameObject prefab ) : void
RegisterPrefab ( GameObject prefab, NetworkHash128 newAssetId ) : void
RegisterPrefab ( GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void
RegisterSpawnHandler ( NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void
RemoveLocalObject ( NetworkInstanceId netId ) : bool
RemoveLocalObjectAndDestroy ( NetworkInstanceId netId ) : bool
SetLocalObject ( NetworkInstanceId netId, GameObject obj, bool isClient, bool isServer ) : void
Shutdown ( ) : void
UnregisterPrefab ( GameObject prefab ) : void

메소드 상세

UnregisterSpawnHandler() 공개 정적인 메소드

public static UnregisterSpawnHandler ( NetworkHash128 assetId ) : void
assetId NetworkHash128
리턴 void