C# Class UnityEngine.Networking.NetworkScene

ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
ClearLocalObjects void
ClearSpawners void
DestroyAllClientObjects void
DumpAllClientObjects void
FindLocalObject UnityEngine.GameObject
GetNetworkIdentity bool
GetPrefab bool
GetSpawnHandler bool
InvokeUnSpawnHandler bool
RegisterPrefab void
RegisterPrefab void
RegisterPrefab void
RegisterSpawnHandler void
RemoveLocalObject bool
RemoveLocalObjectAndDestroy bool
SetLocalObject void
Shutdown void
UnregisterPrefab void

Public Methods

Method Description
UnregisterSpawnHandler ( NetworkHash128 assetId ) : void

Private Methods

Method Description
ClearLocalObjects ( ) : void
ClearSpawners ( ) : void
DestroyAllClientObjects ( ) : void
DumpAllClientObjects ( ) : void
FindLocalObject ( NetworkInstanceId netId ) : GameObject
GetNetworkIdentity ( NetworkInstanceId netId, NetworkIdentity &uv ) : bool
GetPrefab ( NetworkHash128 assetId, GameObject &prefab ) : bool
GetSpawnHandler ( NetworkHash128 assetId, SpawnDelegate &handler ) : bool
InvokeUnSpawnHandler ( NetworkHash128 assetId, GameObject obj ) : bool
RegisterPrefab ( GameObject prefab ) : void
RegisterPrefab ( GameObject prefab, NetworkHash128 newAssetId ) : void
RegisterPrefab ( GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void
RegisterSpawnHandler ( NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void
RemoveLocalObject ( NetworkInstanceId netId ) : bool
RemoveLocalObjectAndDestroy ( NetworkInstanceId netId ) : bool
SetLocalObject ( NetworkInstanceId netId, GameObject obj, bool isClient, bool isServer ) : void
Shutdown ( ) : void
UnregisterPrefab ( GameObject prefab ) : void

Method Details

UnregisterSpawnHandler() public static method

public static UnregisterSpawnHandler ( NetworkHash128 assetId ) : void
assetId NetworkHash128
return void