Method |
Description |
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ClearLocalObjects ( ) : void |
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ClearSpawners ( ) : void |
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DestroyAllClientObjects ( ) : void |
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DumpAllClientObjects ( ) : void |
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FindLocalObject ( NetworkInstanceId netId ) : GameObject |
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GetNetworkIdentity ( NetworkInstanceId netId, NetworkIdentity &uv ) : bool |
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GetPrefab ( NetworkHash128 assetId, GameObject &prefab ) : bool |
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GetSpawnHandler ( NetworkHash128 assetId, SpawnDelegate &handler ) : bool |
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InvokeUnSpawnHandler ( NetworkHash128 assetId, GameObject obj ) : bool |
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RegisterPrefab ( GameObject prefab ) : void |
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RegisterPrefab ( GameObject prefab, NetworkHash128 newAssetId ) : void |
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RegisterPrefab ( GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void |
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RegisterSpawnHandler ( NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void |
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RemoveLocalObject ( NetworkInstanceId netId ) : bool |
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RemoveLocalObjectAndDestroy ( NetworkInstanceId netId ) : bool |
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SetLocalObject ( NetworkInstanceId netId, GameObject obj, bool isClient, bool isServer ) : void |
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Shutdown ( ) : void |
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UnregisterPrefab ( GameObject prefab ) : void |
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