C# 클래스 UnityEngine.Localization.Bridge.DrivenPropertyManagerBridge

The Driven Property Manager is used to mark serialized properties as driven. When a property is marked as driven a snapshot is taken of its current value. Any subsequent changes made will be recorded however they will not be saved into the asset. When the property is unregistered it is reverted back to its original value and future changes will be saved.
파일 보기 프로젝트 열기: needle-mirror/com.unity.localization

공개 메소드들

메소드 설명
RegisterProperty ( Object driver, Object target, string propertyPath ) : void
UnregisterProperties ( Object driver ) : void
UnregisterProperty ( Object driver, Object target, string propertyPath ) : void

메소드 상세

RegisterProperty() 공개 정적인 메소드

public static RegisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
리턴 void

UnregisterProperties() 공개 정적인 메소드

public static UnregisterProperties ( Object driver ) : void
driver Object
리턴 void

UnregisterProperty() 공개 정적인 메소드

public static UnregisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
리턴 void