C# Class UnityEngine.Localization.Bridge.DrivenPropertyManagerBridge

The Driven Property Manager is used to mark serialized properties as driven. When a property is marked as driven a snapshot is taken of its current value. Any subsequent changes made will be recorded however they will not be saved into the asset. When the property is unregistered it is reverted back to its original value and future changes will be saved.
Show file Open project: needle-mirror/com.unity.localization

Public Methods

Method Description
RegisterProperty ( Object driver, Object target, string propertyPath ) : void
UnregisterProperties ( Object driver ) : void
UnregisterProperty ( Object driver, Object target, string propertyPath ) : void

Method Details

RegisterProperty() public static method

public static RegisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
return void

UnregisterProperties() public static method

public static UnregisterProperties ( Object driver ) : void
driver Object
return void

UnregisterProperty() public static method

public static UnregisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
return void