C# (CSharp) UnityEngine.Localization.Bridge Namespace

Classes

Name Description
DrivenPropertyManagerBridge The Driven Property Manager is used to mark serialized properties as driven. When a property is marked as driven a snapshot is taken of its current value. Any subsequent changes made will be recorded however they will not be saved into the asset. When the property is unregistered it is reverted back to its original value and future changes will be saved.