C# Класс UnityEngine.Localization.Bridge.DrivenPropertyManagerBridge

The Driven Property Manager is used to mark serialized properties as driven. When a property is marked as driven a snapshot is taken of its current value. Any subsequent changes made will be recorded however they will not be saved into the asset. When the property is unregistered it is reverted back to its original value and future changes will be saved.
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Открытые методы

Метод Описание
RegisterProperty ( Object driver, Object target, string propertyPath ) : void
UnregisterProperties ( Object driver ) : void
UnregisterProperty ( Object driver, Object target, string propertyPath ) : void

Описание методов

RegisterProperty() публичный статический Метод

public static RegisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
Результат void

UnregisterProperties() публичный статический Метод

public static UnregisterProperties ( Object driver ) : void
driver Object
Результат void

UnregisterProperty() публичный статический Метод

public static UnregisterProperty ( Object driver, Object target, string propertyPath ) : void
driver Object
target Object
propertyPath string
Результат void