C# 클래스 UnityEditorInternal.ReorderableList.Defaults

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
boxBackground UnityEngine.GUIStyle
draggingHandle UnityEngine.GUIStyle
elementBackground UnityEngine.GUIStyle
footerBackground UnityEngine.GUIStyle
headerBackground UnityEngine.GUIStyle
iconToolbarMinus UnityEngine.GUIContent
iconToolbarPlus UnityEngine.GUIContent
iconToolbarPlusMore UnityEngine.GUIContent
preButton UnityEngine.GUIStyle

공개 메소드들

메소드 설명
DoAddButton ( ReorderableList list ) : void
DoRemoveButton ( ReorderableList list ) : void
DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawFooter ( Rect rect, ReorderableList list ) : void
DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
DrawHeaderBackground ( Rect headerRect ) : void
DrawNoneElement ( Rect rect, bool draggable ) : void

메소드 상세

DoAddButton() 공개 메소드

public DoAddButton ( ReorderableList list ) : void
list ReorderableList
리턴 void

DoRemoveButton() 공개 메소드

public DoRemoveButton ( ReorderableList list ) : void
list ReorderableList
리턴 void

DrawElement() 공개 메소드

public DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
element UnityEditor.SerializedProperty
listItem object
selected bool
focused bool
draggable bool
리턴 void

DrawElementBackground() 공개 메소드

public DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
리턴 void

DrawElementDraggingHandle() 공개 메소드

public DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
리턴 void

DrawFooter() 공개 메소드

public DrawFooter ( Rect rect, ReorderableList list ) : void
rect UnityEngine.Rect
list ReorderableList
리턴 void

DrawHeader() 공개 메소드

public DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
headerRect UnityEngine.Rect
serializedObject UnityEditor.SerializedObject
element UnityEditor.SerializedProperty
elementList IList
리턴 void

DrawHeaderBackground() 공개 메소드

public DrawHeaderBackground ( Rect headerRect ) : void
headerRect UnityEngine.Rect
리턴 void

DrawNoneElement() 공개 메소드

public DrawNoneElement ( Rect rect, bool draggable ) : void
rect UnityEngine.Rect
draggable bool
리턴 void

프로퍼티 상세

boxBackground 공개적으로 프로퍼티

public GUIStyle,UnityEngine boxBackground
리턴 UnityEngine.GUIStyle

draggingHandle 공개적으로 프로퍼티

public GUIStyle,UnityEngine draggingHandle
리턴 UnityEngine.GUIStyle

elementBackground 공개적으로 프로퍼티

public GUIStyle,UnityEngine elementBackground
리턴 UnityEngine.GUIStyle

footerBackground 공개적으로 프로퍼티

public GUIStyle,UnityEngine footerBackground
리턴 UnityEngine.GUIStyle

headerBackground 공개적으로 프로퍼티

public GUIStyle,UnityEngine headerBackground
리턴 UnityEngine.GUIStyle

iconToolbarMinus 공개적으로 프로퍼티

public GUIContent,UnityEngine iconToolbarMinus
리턴 UnityEngine.GUIContent

iconToolbarPlus 공개적으로 프로퍼티

public GUIContent,UnityEngine iconToolbarPlus
리턴 UnityEngine.GUIContent

iconToolbarPlusMore 공개적으로 프로퍼티

public GUIContent,UnityEngine iconToolbarPlusMore
리턴 UnityEngine.GUIContent

preButton 공개적으로 프로퍼티

public GUIStyle,UnityEngine preButton
리턴 UnityEngine.GUIStyle