C# Class UnityEditorInternal.ReorderableList.Defaults

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Свойство Type Description
boxBackground UnityEngine.GUIStyle
draggingHandle UnityEngine.GUIStyle
elementBackground UnityEngine.GUIStyle
footerBackground UnityEngine.GUIStyle
headerBackground UnityEngine.GUIStyle
iconToolbarMinus UnityEngine.GUIContent
iconToolbarPlus UnityEngine.GUIContent
iconToolbarPlusMore UnityEngine.GUIContent
preButton UnityEngine.GUIStyle

Méthodes publiques

Méthode Description
DoAddButton ( ReorderableList list ) : void
DoRemoveButton ( ReorderableList list ) : void
DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawFooter ( Rect rect, ReorderableList list ) : void
DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
DrawHeaderBackground ( Rect headerRect ) : void
DrawNoneElement ( Rect rect, bool draggable ) : void

Method Details

DoAddButton() public méthode

public DoAddButton ( ReorderableList list ) : void
list ReorderableList
Résultat void

DoRemoveButton() public méthode

public DoRemoveButton ( ReorderableList list ) : void
list ReorderableList
Résultat void

DrawElement() public méthode

public DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
element UnityEditor.SerializedProperty
listItem object
selected bool
focused bool
draggable bool
Résultat void

DrawElementBackground() public méthode

public DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
Résultat void

DrawElementDraggingHandle() public méthode

public DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
Résultat void

DrawFooter() public méthode

public DrawFooter ( Rect rect, ReorderableList list ) : void
rect UnityEngine.Rect
list ReorderableList
Résultat void

DrawHeader() public méthode

public DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
headerRect UnityEngine.Rect
serializedObject UnityEditor.SerializedObject
element UnityEditor.SerializedProperty
elementList IList
Résultat void

DrawHeaderBackground() public méthode

public DrawHeaderBackground ( Rect headerRect ) : void
headerRect UnityEngine.Rect
Résultat void

DrawNoneElement() public méthode

public DrawNoneElement ( Rect rect, bool draggable ) : void
rect UnityEngine.Rect
draggable bool
Résultat void

Property Details

boxBackground public_oe property

public GUIStyle,UnityEngine boxBackground
Résultat UnityEngine.GUIStyle

draggingHandle public_oe property

public GUIStyle,UnityEngine draggingHandle
Résultat UnityEngine.GUIStyle

elementBackground public_oe property

public GUIStyle,UnityEngine elementBackground
Résultat UnityEngine.GUIStyle

footerBackground public_oe property

public GUIStyle,UnityEngine footerBackground
Résultat UnityEngine.GUIStyle

headerBackground public_oe property

public GUIStyle,UnityEngine headerBackground
Résultat UnityEngine.GUIStyle

iconToolbarMinus public_oe property

public GUIContent,UnityEngine iconToolbarMinus
Résultat UnityEngine.GUIContent

iconToolbarPlus public_oe property

public GUIContent,UnityEngine iconToolbarPlus
Résultat UnityEngine.GUIContent

iconToolbarPlusMore public_oe property

public GUIContent,UnityEngine iconToolbarPlusMore
Résultat UnityEngine.GUIContent

preButton public_oe property

public GUIStyle,UnityEngine preButton
Résultat UnityEngine.GUIStyle