C# Class UnityEditorInternal.ReorderableList.Defaults

Mostra file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
boxBackground UnityEngine.GUIStyle
draggingHandle UnityEngine.GUIStyle
elementBackground UnityEngine.GUIStyle
footerBackground UnityEngine.GUIStyle
headerBackground UnityEngine.GUIStyle
iconToolbarMinus UnityEngine.GUIContent
iconToolbarPlus UnityEngine.GUIContent
iconToolbarPlusMore UnityEngine.GUIContent
preButton UnityEngine.GUIStyle

Public Methods

Method Description
DoAddButton ( ReorderableList list ) : void
DoRemoveButton ( ReorderableList list ) : void
DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
DrawFooter ( Rect rect, ReorderableList list ) : void
DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
DrawHeaderBackground ( Rect headerRect ) : void
DrawNoneElement ( Rect rect, bool draggable ) : void

Method Details

DoAddButton() public method

public DoAddButton ( ReorderableList list ) : void
list ReorderableList
return void

DoRemoveButton() public method

public DoRemoveButton ( ReorderableList list ) : void
list ReorderableList
return void

DrawElement() public method

public DrawElement ( Rect rect, UnityEditor.SerializedProperty element, object listItem, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
element UnityEditor.SerializedProperty
listItem object
selected bool
focused bool
draggable bool
return void

DrawElementBackground() public method

public DrawElementBackground ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
return void

DrawElementDraggingHandle() public method

public DrawElementDraggingHandle ( Rect rect, int index, bool selected, bool focused, bool draggable ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
draggable bool
return void

DrawFooter() public method

public DrawFooter ( Rect rect, ReorderableList list ) : void
rect UnityEngine.Rect
list ReorderableList
return void

DrawHeader() public method

public DrawHeader ( Rect headerRect, SerializedObject serializedObject, UnityEditor.SerializedProperty element, IList elementList ) : void
headerRect UnityEngine.Rect
serializedObject UnityEditor.SerializedObject
element UnityEditor.SerializedProperty
elementList IList
return void

DrawHeaderBackground() public method

public DrawHeaderBackground ( Rect headerRect ) : void
headerRect UnityEngine.Rect
return void

DrawNoneElement() public method

public DrawNoneElement ( Rect rect, bool draggable ) : void
rect UnityEngine.Rect
draggable bool
return void

Property Details

boxBackground public_oe property

public GUIStyle,UnityEngine boxBackground
return UnityEngine.GUIStyle

draggingHandle public_oe property

public GUIStyle,UnityEngine draggingHandle
return UnityEngine.GUIStyle

elementBackground public_oe property

public GUIStyle,UnityEngine elementBackground
return UnityEngine.GUIStyle

footerBackground public_oe property

public GUIStyle,UnityEngine footerBackground
return UnityEngine.GUIStyle

headerBackground public_oe property

public GUIStyle,UnityEngine headerBackground
return UnityEngine.GUIStyle

iconToolbarMinus public_oe property

public GUIContent,UnityEngine iconToolbarMinus
return UnityEngine.GUIContent

iconToolbarPlus public_oe property

public GUIContent,UnityEngine iconToolbarPlus
return UnityEngine.GUIContent

iconToolbarPlusMore public_oe property

public GUIContent,UnityEngine iconToolbarPlusMore
return UnityEngine.GUIContent

preButton public_oe property

public GUIStyle,UnityEngine preButton
return UnityEngine.GUIStyle