C# 클래스 UnityEditor.Scripting.Compilers.MonoScriptCompilerBase

상속: ScriptCompilerBase
파일 보기 프로젝트 열기: randomize/VimConfig

보호된 메소드들

메소드 설명
GetProfileDirectory ( ) : string
MonoScriptCompilerBase ( MonoIsland island, bool runUpdater ) : System
StartCompiler ( BuildTarget target, string compiler, List arguments ) : ManagedProgram
StartCompiler ( BuildTarget target, string compiler, List arguments, bool setMonoEnvironmentVariables ) : ManagedProgram

메소드 상세

GetProfileDirectory() 보호된 메소드

protected GetProfileDirectory ( ) : string
리턴 string

MonoScriptCompilerBase() 보호된 메소드

protected MonoScriptCompilerBase ( MonoIsland island, bool runUpdater ) : System
island UnityEditor.Scripting.MonoIsland
runUpdater bool
리턴 System

StartCompiler() 보호된 메소드

protected StartCompiler ( BuildTarget target, string compiler, List arguments ) : ManagedProgram
target BuildTarget
compiler string
arguments List
리턴 UnityEditor.Scripting.ManagedProgram

StartCompiler() 보호된 메소드

protected StartCompiler ( BuildTarget target, string compiler, List arguments, bool setMonoEnvironmentVariables ) : ManagedProgram
target BuildTarget
compiler string
arguments List
setMonoEnvironmentVariables bool
리턴 UnityEditor.Scripting.ManagedProgram