C# Class UnityEditor.Scripting.Compilers.MonoScriptCompilerBase

Inheritance: ScriptCompilerBase
Datei anzeigen Open project: randomize/VimConfig

Protected Methods

Method Description
GetProfileDirectory ( ) : string
MonoScriptCompilerBase ( MonoIsland island, bool runUpdater ) : System
StartCompiler ( BuildTarget target, string compiler, List arguments ) : ManagedProgram
StartCompiler ( BuildTarget target, string compiler, List arguments, bool setMonoEnvironmentVariables ) : ManagedProgram

Method Details

GetProfileDirectory() protected method

protected GetProfileDirectory ( ) : string
return string

MonoScriptCompilerBase() protected method

protected MonoScriptCompilerBase ( MonoIsland island, bool runUpdater ) : System
island UnityEditor.Scripting.MonoIsland
runUpdater bool
return System

StartCompiler() protected method

protected StartCompiler ( BuildTarget target, string compiler, List arguments ) : ManagedProgram
target BuildTarget
compiler string
arguments List
return UnityEditor.Scripting.ManagedProgram

StartCompiler() protected method

protected StartCompiler ( BuildTarget target, string compiler, List arguments, bool setMonoEnvironmentVariables ) : ManagedProgram
target BuildTarget
compiler string
arguments List
setMonoEnvironmentVariables bool
return UnityEditor.Scripting.ManagedProgram