C# 클래스 UnityEditor.EventSystems.EventSystemEditor

상속: UnityEditor.Editor
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
HasPreviewGUI ( ) : bool

Can this component be previewed in its current state?

OnInspectorGUI ( ) : void

See Editor.OnInspectorGUI.

OnPreviewGUI ( Rect rect, GUIStyle background ) : void

Custom preview for Image component.

RequiresConstantRepaint ( ) : bool

Does this edit require to be repainted constantly in its current state?

메소드 상세

HasPreviewGUI() 공개 메소드

Can this component be previewed in its current state?

public HasPreviewGUI ( ) : bool
리턴 bool

OnInspectorGUI() 공개 메소드

See Editor.OnInspectorGUI.

public OnInspectorGUI ( ) : void
리턴 void

OnPreviewGUI() 공개 메소드

Custom preview for Image component.

public OnPreviewGUI ( Rect rect, GUIStyle background ) : void
rect UnityEngine.Rect Rectangle in which to draw the preview.
background UnityEngine.GUIStyle Background image.
리턴 void

RequiresConstantRepaint() 공개 메소드

Does this edit require to be repainted constantly in its current state?

public RequiresConstantRepaint ( ) : bool
리턴 bool