C# 클래스 Unity.IL2CPP.Common.AssemblyLoader

상속: IAssemblyLoader
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AddSearchDirectory ( NiceIO.NPath path ) : void
AssemblyLoader ( IEnumerable searchDirectories, [ readSymbols, [ applyWindowsRuntimeProjections ) : Mono.Cecil
IsAssemblyCached ( string name ) : bool
Load ( string name ) : AssemblyDefinition
Resolve ( IMetadataScope scope ) : AssemblyDefinition

비공개 메소드들

메소드 설명
GetReference ( IMetadataScope scope ) : Mono.Cecil.AssemblyNameReference

메소드 상세

AddSearchDirectory() 공개 메소드

public AddSearchDirectory ( NiceIO.NPath path ) : void
path NiceIO.NPath
리턴 void

AssemblyLoader() 공개 메소드

public AssemblyLoader ( IEnumerable searchDirectories, [ readSymbols, [ applyWindowsRuntimeProjections ) : Mono.Cecil
searchDirectories IEnumerable
readSymbols [
applyWindowsRuntimeProjections [
리턴 Mono.Cecil

IsAssemblyCached() 공개 메소드

public IsAssemblyCached ( string name ) : bool
name string
리턴 bool

Load() 공개 메소드

public Load ( string name ) : AssemblyDefinition
name string
리턴 Mono.Cecil.AssemblyDefinition

Resolve() 공개 메소드

public Resolve ( IMetadataScope scope ) : AssemblyDefinition
scope IMetadataScope
리턴 Mono.Cecil.AssemblyDefinition