C# Class Unity.IL2CPP.Common.AssemblyLoader

Inheritance: IAssemblyLoader
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AddSearchDirectory ( NiceIO.NPath path ) : void
AssemblyLoader ( IEnumerable searchDirectories, [ readSymbols, [ applyWindowsRuntimeProjections ) : Mono.Cecil
IsAssemblyCached ( string name ) : bool
Load ( string name ) : AssemblyDefinition
Resolve ( IMetadataScope scope ) : AssemblyDefinition

Private Methods

Méthode Description
GetReference ( IMetadataScope scope ) : Mono.Cecil.AssemblyNameReference

Method Details

AddSearchDirectory() public méthode

public AddSearchDirectory ( NiceIO.NPath path ) : void
path NiceIO.NPath
Résultat void

AssemblyLoader() public méthode

public AssemblyLoader ( IEnumerable searchDirectories, [ readSymbols, [ applyWindowsRuntimeProjections ) : Mono.Cecil
searchDirectories IEnumerable
readSymbols [
applyWindowsRuntimeProjections [
Résultat Mono.Cecil

IsAssemblyCached() public méthode

public IsAssemblyCached ( string name ) : bool
name string
Résultat bool

Load() public méthode

public Load ( string name ) : AssemblyDefinition
name string
Résultat Mono.Cecil.AssemblyDefinition

Resolve() public méthode

public Resolve ( IMetadataScope scope ) : AssemblyDefinition
scope IMetadataScope
Résultat Mono.Cecil.AssemblyDefinition