메소드 | 설명 | |
---|---|---|
ClearMapDraw ( ) : void | ||
GetNextMapDraw ( Vector2 playerPos, int &x, int &y ) : bool | ||
GetNextTileFrame ( Vector2 playerPos, int &x, int &y ) : bool | ||
MapSectionDrawn ( int x, int y ) : bool | ||
MapSectionDrawn ( int x, int y, bool value ) : void | ||
SectionFramed ( int x, int y ) : bool | ||
SectionFramed ( int x, int y, bool value ) : void | ||
SectionLoaded ( int x, int y ) : bool | ||
SectionLoaded ( int x, int y, bool value ) : void | ||
SetAllFramesLoaded ( ) : void | ||
SetSectionFramed ( int x, int y ) : void | ||
SetSectionLoaded ( int x, int y ) : void | ||
WorldSections ( int numSectionsX, int numSectionsY ) : Microsoft.Xna.Framework |
public GetNextMapDraw ( Vector2 playerPos, int &x, int &y ) : bool | ||
playerPos | Vector2 | |
x | int | |
y | int | |
리턴 | bool |
public GetNextTileFrame ( Vector2 playerPos, int &x, int &y ) : bool | ||
playerPos | Vector2 | |
x | int | |
y | int | |
리턴 | bool |
public MapSectionDrawn ( int x, int y, bool value ) : void | ||
x | int | |
y | int | |
value | bool | |
리턴 | void |
public SectionFramed ( int x, int y, bool value ) : void | ||
x | int | |
y | int | |
value | bool | |
리턴 | void |
public SectionLoaded ( int x, int y, bool value ) : void | ||
x | int | |
y | int | |
value | bool | |
리턴 | void |
public WorldSections ( int numSectionsX, int numSectionsY ) : Microsoft.Xna.Framework | ||
numSectionsX | int | |
numSectionsY | int | |
리턴 | Microsoft.Xna.Framework |