C# Class Terraria.WorldSections

ファイルを表示 Open project: EmuDevs/EDTerraria Class Usage Examples

Public Methods

Method Description
ClearMapDraw ( ) : void
GetNextMapDraw ( Vector2 playerPos, int &x, int &y ) : bool
GetNextTileFrame ( Vector2 playerPos, int &x, int &y ) : bool
MapSectionDrawn ( int x, int y ) : bool
MapSectionDrawn ( int x, int y, bool value ) : void
SectionFramed ( int x, int y ) : bool
SectionFramed ( int x, int y, bool value ) : void
SectionLoaded ( int x, int y ) : bool
SectionLoaded ( int x, int y, bool value ) : void
SetAllFramesLoaded ( ) : void
SetSectionFramed ( int x, int y ) : void
SetSectionLoaded ( int x, int y ) : void
WorldSections ( int numSectionsX, int numSectionsY ) : Microsoft.Xna.Framework

Method Details

ClearMapDraw() public method

public ClearMapDraw ( ) : void
return void

GetNextMapDraw() public method

public GetNextMapDraw ( Vector2 playerPos, int &x, int &y ) : bool
playerPos Vector2
x int
y int
return bool

GetNextTileFrame() public method

public GetNextTileFrame ( Vector2 playerPos, int &x, int &y ) : bool
playerPos Vector2
x int
y int
return bool

MapSectionDrawn() public method

public MapSectionDrawn ( int x, int y ) : bool
x int
y int
return bool

MapSectionDrawn() public method

public MapSectionDrawn ( int x, int y, bool value ) : void
x int
y int
value bool
return void

SectionFramed() public method

public SectionFramed ( int x, int y ) : bool
x int
y int
return bool

SectionFramed() public method

public SectionFramed ( int x, int y, bool value ) : void
x int
y int
value bool
return void

SectionLoaded() public method

public SectionLoaded ( int x, int y ) : bool
x int
y int
return bool

SectionLoaded() public method

public SectionLoaded ( int x, int y, bool value ) : void
x int
y int
value bool
return void

SetAllFramesLoaded() public method

public SetAllFramesLoaded ( ) : void
return void

SetSectionFramed() public method

public SetSectionFramed ( int x, int y ) : void
x int
y int
return void

SetSectionLoaded() public method

public SetSectionLoaded ( int x, int y ) : void
x int
y int
return void

WorldSections() public method

public WorldSections ( int numSectionsX, int numSectionsY ) : Microsoft.Xna.Framework
numSectionsX int
numSectionsY int
return Microsoft.Xna.Framework