메소드 |
설명 |
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AddBuff ( int type, int time1, bool quiet = true ) : void |
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AdjTiles ( ) : void |
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ArmorSetDye ( ) : int |
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BordersMovement ( ) : void |
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BuyItem ( int price ) : bool |
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BuyItemOld ( int price ) : bool |
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CarpetMovement ( ) : void |
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ChangeDir ( int dir ) : void |
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ChangeSpawn ( int x, int y ) : void |
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CheckDrowning ( ) : void |
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CheckIceBreak ( ) : void |
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CheckMana ( int amount, bool pay = false, bool blockQuickMana = false ) : bool |
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CheckSpawn ( int x, int y ) : bool |
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ClearBuff ( int type ) : void |
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Clone ( ) : object |
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CollectTaxes ( ) : void |
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ConsumeSolarFlare ( ) : bool |
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CountBuffs ( ) : int |
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Counterweight ( Vector2 hitPos, int dmg, float kb ) : void |
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DashMovement ( ) : void |
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DelBuff ( int b ) : void |
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DoCoins ( int i ) : void |
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DoubleJumpVisuals ( ) : void |
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DropCoins ( ) : int |
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DropItems ( ) : void |
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DropTombstone ( int coinsOwned, string deathText, int hitDirection ) : void |
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DryCollision ( bool fallThrough, bool ignorePlats ) : void |
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EnterWorld ( Player player ) : void |
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FillAmmo ( int plr, Item newItem, bool noText = false ) : Item |
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FindClosest ( Vector2 Position, int Width, int Height ) : byte |
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FindItem ( List netids ) : int |
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FindItem ( bool validtypes ) : int |
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FindItem ( int netid ) : int |
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FindPulley ( ) : void |
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FindSpawn ( ) : void |
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FishingLevel ( ) : int |
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FloorVisuals ( bool Falling ) : void |
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GetAnglerReward ( ) : void |
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GetDeathAlpha ( Color newColor ) : Color |
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GetDyeTraderReward ( ) : void |
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GetFileData ( string file, bool cloudSave ) : PlayerFileData |
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GetHairColor ( bool useLighting = true ) : Color |
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GetImmuneAlpha ( Color newColor, float alphaReduction ) : Color |
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GetImmuneAlphaPure ( Color newColor, float alphaReduction ) : Color |
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GetItem ( int plr, Item newItem, bool longText = false, bool noText = false ) : Item |
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Ghost ( ) : void |
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GiveStartEquipment ( ) : void |
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GrappleMovement ( ) : void |
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HasAmmo ( Item sItem, bool canUse ) : bool |
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HasBuff ( int type ) : int |
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HasItem ( int type ) : bool |
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HasUnityPotion ( ) : bool |
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HealEffect ( int healAmount, bool broadcast = true ) : void |
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HoneyCollision ( bool fallThrough, bool ignorePlats ) : void |
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HorizontalMovement ( ) : void |
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Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double |
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IsStackingItems ( ) : bool |
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ItemCheck ( int i ) : void |
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ItemFitsItemFrame ( Item i ) : bool |
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ItemFitsWeaponRack ( Item i ) : bool |
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ItemSpace ( Item newItem ) : bool |
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JumpMovement ( ) : void |
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KeyDoubleTap ( int keyDir ) : void |
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KeyHoldDown ( int keyDir, int holdTime ) : void |
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KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void |
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KillMeForGood ( ) : void |
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LoadPlayer ( string playerPath, bool cloudSave ) : PlayerFileData |
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ManaEffect ( int manaAmount ) : void |
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ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void |
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MinionTargetAim ( ) : void |
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MoonLeechRope ( ) : void |
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NebulaLevelup ( int type ) : void |
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NinjaDodge ( ) : void |
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OnHit ( float x, float y, Entity victim ) : void |
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OpenBossBag ( int type ) : void |
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PickAmmo ( Item sItem, int &shoot, float &speed, bool &canShoot, int &Damage, float &KnockBack, bool dontConsume = false ) : void |
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PickTile ( int x, int y, int pickPower ) : void |
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PlaceItemInFrame ( int x, int y ) : void |
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PlaceThing ( ) : void |
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PlaceWeapon ( int x, int y ) : void |
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Player ( ) : Microsoft.Xna.Framework |
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PlayerFrame ( ) : void |
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PutItemInInventory ( int type, int selItem = -1 ) : void |
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QuickBuff ( ) : void |
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QuickGrapple ( ) : void |
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QuickHeal ( ) : void |
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QuickMana ( ) : void |
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QuickMount ( ) : void |
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QuickSpawnItem ( int item, int stack = 1 ) : void |
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QuickStackAllChests ( ) : void |
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RemoveSpawn ( ) : void |
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ResetEffects ( ) : void |
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RotateRelativePoint ( float &x, float &y ) : void |
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RotatedRelativePoint ( Vector2 pos, bool rotateForward = true ) : Vector2 |
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SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void |
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SellItem ( int price, int stack ) : bool |
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SetMatch ( int armorslot, int type, bool male, bool &somethingSpecial ) : int |
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ShadowDodge ( ) : void |
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SlopeDownMovement ( ) : void |
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SlopingCollision ( bool fallThrough ) : void |
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SmartCursorLookup ( ) : void |
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SmartitemLookup ( ) : void |
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Spawn ( ) : void |
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StatusNPC ( int type, int i ) : void |
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StatusPlayer ( NPC npc ) : void |
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StatusPvP ( int type, int i ) : void |
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StickyMovement ( ) : void |
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SummonItemCheck ( ) : bool |
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TakeUnityPotion ( ) : void |
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Teleport ( Vector2 newPos, int Style, int extraInfo ) : void |
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TeleportationPotion ( ) : void |
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ToggleInv ( ) : void |
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ToggleLight ( ) : void |
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TogglePet ( ) : void |
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TryPortalJumping ( ) : void |
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UnityTeleport ( Vector2 telePos ) : void |
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Update ( int i ) : void |
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UpdateArmorSets ( int i ) : void |
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UpdateBiomes ( ) : void |
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UpdateBuffs ( int i ) : void |
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UpdateDead ( ) : void |
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UpdateDyes ( int plr ) : void |
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UpdateEquips ( int i ) : void |
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UpdateImmunity ( ) : void |
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UpdateJumpHeight ( ) : void |
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UpdateLifeRegen ( ) : void |
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UpdateManaRegen ( ) : void |
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UpdateMinionTarget ( ) : void |
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UpdatePet ( int i ) : void |
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UpdatePetLight ( int i ) : void |
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UpdateSocialShadow ( ) : void |
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UpdateTeleportVisuals ( ) : void |
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UpdateTouchingTiles ( ) : void |
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WOFTongue ( ) : void |
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WallslideMovement ( ) : void |
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WaterCollision ( bool fallThrough, bool ignorePlats ) : void |
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WingMovement ( ) : void |
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Yoraiz0rEye ( ) : void |
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addDPS ( int dmg ) : void |
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beeDamage ( int dmg ) : int |
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beeKB ( float KB ) : float |
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beeType ( ) : int |
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checkArmor ( ) : void |
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checkDPSTime ( ) : void |
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clientClone ( ) : object |
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consumeItem ( int type ) : bool |
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dropItemCheck ( ) : void |
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getDPS ( ) : int |
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getRect ( ) : Rectangle |
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openCrate ( int type ) : void |
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openGoodieBag ( ) : void |
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openHerbBag ( ) : void |
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openLockBox ( ) : void |
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openPresent ( ) : void |
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