C# Class Terraria.Player

Inheritance: Entity
Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
DeadlySphereMinion bool
MinionTargetPoint Vector2
MountFishronSpecialCounter float
NPCBannerBuff bool[]
SpawnX int
SpawnY int
TouchedTiles List
UFOMinion bool
_funkytownCheckCD int
_portalPhysicsTime int
accCalendar bool
accCompass int
accCritterGuide bool
accCritterGuideCounter byte
accCritterGuideNumber byte
accDepthMeter int
accDivingHelm bool
accDreamCatcher bool
accFishFinder bool
accFishingLine bool
accFlipper bool
accJarOfSouls bool
accMerman bool
accOreFinder bool
accRunSpeed float
accStopwatch bool
accTackleBox bool
accThirdEye bool
accThirdEyeCounter byte
accThirdEyeNumber byte
accWatch int
accWeatherRadio bool
activeNPCs float
adjHoney bool
adjLava bool
adjTile bool[]
adjWater bool
aggro int
alchemyTable bool
altFunctionUse int
ammoBox bool
ammoCost75 bool
ammoCost80 bool
ammoPotion bool
anglerQuestsFinished int
archery bool
arcticDivingGear bool
armor Item[]
armorPenetration int
arrowDamage float
attackCD int
autoJump bool
autoPaint bool
babyFaceMonster bool
back sbyte
balloon sbyte
bank Chest
bank2 Chest
bee bool
beetleBuff bool
beetleCountdown int
beetleCounter float
beetleDefense bool
beetleFrame int
beetleFrameCounter int
beetleOffense bool
beetleOrbs int
beetlePos Vector2[]
beetleVel Vector2[]
bestOre int
blackBelt bool
blackCat bool
blackout bool
bleed bool
blind bool
blockRange int
blueFairy bool
body int
bodyFrame Microsoft.Xna.Framework.Rectangle
bodyFrameCounter double
bodyPosition Vector2
bodyRotation float
bodyVelocity Vector2
boneArmor bool
brainOfConfusion bool
breath int
breathCD int
breathMax int
brokenArmor bool
buffImmune bool[]
buffTime int[]
buffType int[]
bulletDamage float
bunny bool
burned bool
cGrapple int
cLight int
cMinecart int
cMount int
cPet int
cSapling bool
cYorai int
calmed bool
canCarpet bool
canRocket bool
carpet bool
carpetFrame int
carpetFrameCounter float
carpetTime int
cartFlip bool
cartRampTime int
changeItem int
channel bool
chaosState bool
chatOverhead Player.OverheadMessage
chest int
chestX int
chestY int
chilled bool
coins bool
coldDash bool
confused bool
controlDown bool
controlHook bool
controlInv bool
controlJump bool
controlLeft bool
controlMap bool
controlMount bool
controlRight bool
controlSmart bool
controlThrow bool
controlTorch bool
controlUp bool
controlUseItem bool
controlUseTile bool
cordage bool
counterWeight int
cratePotion bool
crimsonHeart bool
crimsonRegen bool
crystalLeaf bool
crystalLeafDamage int
crystalLeafKB int
dJumpEffectBlizzard bool
dJumpEffectCloud bool
dJumpEffectFart bool
dJumpEffectSail bool
dJumpEffectSandstorm bool
dJumpEffectUnicorn bool
dangerSense bool
dash int
dashDelay int
dashTime int
dazed bool
dead bool
deadForGood bool
defaultGravity float
delayUseItem bool
detectCreature bool
difficulty byte
dino bool
discount bool
displayedFishingInfo string
doubleJumpBlizzard bool
doubleJumpCloud bool
doubleJumpFart bool
doubleJumpSail bool
doubleJumpSandstorm bool
doubleJumpUnicorn bool
doubleTapCardinalTimer int[]
dpsDamage int
dpsEnd DateTime
dpsLastHit DateTime
dpsStart DateTime
dpsStarted bool
drainBoost float
dripping bool
drippingSlime bool
dryadWard bool
dye Item[]
eater bool
editedChestName bool
electrified bool
endurance float
enemySpawns bool
eocDash int
eocHit int
extraAccessory bool
extraAccessorySlots int
extraFall int
eyeColor Color
eyeSpring bool
face sbyte
fallStart int
fallStart2 int
findTreasure bool
fireWalk bool
fishingSkill int
flameRingAlpha byte
flameRingFrame byte
flameRingRot float
flameRingScale float
flapSound bool
flyingPigChest int
front sbyte
frostArmor bool
frostBurn bool
frozen bool
fullRotation float
fullRotationOrigin Vector2
gem int
gemCount int
gfxOffY float
ghost bool
ghostDir float
ghostDmg float
ghostFade float
ghostFrame int
ghostFrameCounter int
ghostHeal bool
ghostHurt bool
gills bool
goldRing bool
grapCount int
grappling int[]
gravControl bool
gravControl2 bool
gravDir float
gravity float
greenFairy bool
grinch bool
gross bool
hair int
hairColor Color
hairDye byte
hairDyeColor Color
hairDyeVar float
hairFrame Microsoft.Xna.Framework.Rectangle
handoff sbyte
handon sbyte
hasBanner bool
hbLocked bool
head int
headFrame Microsoft.Xna.Framework.Rectangle
headFrameCounter double
headPosition Vector2
headRotation float
headVelocity Vector2
headcovered bool
heldProj int
hideInfo bool[]
hideMisc BitsByte
hideVisual bool[]
hitTile HitTile
holdDownCardinalTimer int[]
honey bool
hornet bool
hornetMinion bool
hostile bool
iceBarrier bool
iceBarrierFrame byte
iceBarrierFrameCounter byte
iceSkate bool
ichor bool
ignoreWater bool
immune bool
immuneAlpha int
immuneAlphaDirection int
immuneTime int
impMinion bool
inferno bool
infernoCounter int
inventory Item[]
inventoryChestStack bool[]
invis bool
itemAnimation int
itemAnimationMax int
itemFlameCount int
itemFlamePos Vector2[]
itemHeight int
itemLocation Vector2
itemRotation float
itemTime int
itemWidth int
jump int
jumpAgainBlizzard bool
jumpAgainCloud bool
jumpAgainFart bool
jumpAgainSail bool
jumpAgainSandstorm bool
jumpAgainUnicorn bool
jumpBoost bool
jumpSpeedBoost float
justGotOutOfPortal bool
justJumped bool
kbBuff bool
kbGlove bool
killClothier bool
killGuide bool
lastBoost Vector2
lastChest int
lastCreatureHit int
lastDeathPostion Vector2
lastDeathTime DateTime
lastMouseInterface bool
lastPortalColorIndex int
lastPound bool
lastStoned bool
lastTileRangeX int
lastTileRangeY int
launcherWait int
lavaCD int
lavaImmune bool
lavaMax int
lavaRose bool
lavaTime int
leftTimer int
legFrame Microsoft.Xna.Framework.Rectangle
legFrameCounter double
legPosition Vector2
legRotation float
legVelocity Vector2
legs int
lifeForce bool
lifeMagnet bool
lifeRegen int
lifeRegenCount int
lifeRegenTime int
lifeSteal float
lightOrb bool
lizard bool
loadStatus int
longInvince bool
lostCoinString string
lostCoins int
loveStruck bool
magicCrit int
magicCuffs bool
magicDamage float
magicLantern bool
magicQuiver bool
magmaStone bool
manaCost float
manaFlower bool
manaMagnet bool
manaRegen int
manaRegenBonus int
manaRegenBuff bool
manaRegenCount int
manaRegenDelay int
manaRegenDelayBonus int
manaSick bool
manaSickLessDmg float
manaSickReduction float
manaSickTime int
manaSickTimeMax int
mapAlphaDown bool
mapAlphaUp bool
mapFullScreen bool
mapStyle bool
mapZoomIn bool
mapZoomOut bool
maxFallSpeed float
maxMinions int
maxRunSpeed float
meleeCrit int
meleeDamage float
meleeEnchant byte
meleeSpeed float
merman bool
minecartLeft bool
miniMinotaur bool
minionDamage float
minionKB float
miscCounter int
miscDyes Item[]
miscEquips Item[]
miscTimer int
moonLeech bool
mount Mount
mouseInterface bool
moveSpeed float
nameLen int
nebulaCD int
nebulaLevelDamage int
nebulaLevelLife int
nebulaLevelMana int
nebulaManaCounter int
neck sbyte
netLife bool
netLifeTime int
netMana bool
netManaTime int
netSkip int
nightVision bool
noFallDmg bool
noItems bool
noKnockback bool
noThrow int
nonTorch int
npcTypeNoAggro bool[]
numMinions int
oldAdjHoney bool
oldAdjLava bool
oldAdjTile bool[]
oldAdjWater bool
oldSelectItem int
onFire bool
onFire2 bool
onFrostBurn bool
onHitDodge bool
onHitPetal bool
onHitRegen bool
onTrack bool
onWrongGround bool
outOfRange bool
ownedProjectileCounts int[]
pStone bool
paladinBuff bool
paladinGive bool
palladiumRegen bool
panic bool
pantsColor Color
parrot bool
penguin bool
petalTimer int
phantasmTime int
pickSpeed float
pirateMinion bool
poisoned bool
potionDelay int
potionDelayTime int
poundRelease bool
powerrun bool
pulley bool
pulleyDir byte
pulleyFrame int
pulleyFrameCounter float
puppy bool
pvpDeath bool
pygmy bool
rabid bool
rangedCrit int
rangedDamage float
raven bool
redFairy bool
releaseDown bool
releaseHook bool
releaseInventory bool
releaseJump bool
releaseLeft bool
releaseMapFullscreen bool
releaseMapStyle bool
releaseMount bool
releaseQuickHeal bool
releaseQuickMana bool
releaseRight bool
releaseSmart bool
releaseThrow bool
releaseUp bool
releaseUseItem bool
releaseUseTile bool
resistCold bool
respawnTimer int
restorationDelayTime int
reuseDelay int
rightTimer int
rocketBoots int
rocketDamage float
rocketDelay int
rocketDelay2 int
rocketFrame bool
rocketRelease bool
rocketTime int
rocketTimeMax int
ropeCount int
rulerGrid bool
rulerLine bool
runAcceleration float
runSlowdown float
runSoundDelay int
sailDash bool
sandStorm bool
sapling bool
scope bool
selectedItem int
setBonus string
setNebula bool
setSolar bool
setStardust bool
setVortex bool
shadow float
shadowCount int
shadowDirection int[]
shadowDodge bool
shadowDodgeCount float
shadowDodgeTimer int
shadowOrigin Vector2[]
shadowPos Vector2[]
shadowRotation float[]
sharknadoMinion bool
shield sbyte
shinyStone bool
shirtColor Color
shoe sbyte
shoeColor Color
showItemIcon bool
showItemIcon2 int
showItemIconR bool
showItemIconText string
showLastDeath bool
shroomiteStealth bool
sign int
silence bool
skeletron bool
skinColor Color
skinVariant int
slideDir int
sliding bool
slime bool
slippy bool
slippy2 bool
sloping bool
slotsMinions float
slow bool
slowFall bool
snowman bool
socialGhost bool
socialShadow bool
solarCounter int
solarDashing bool
solarShieldPos Vector2[]
solarShieldVel Vector2[]
solarShields int
sonarPotion bool
soulDrain int
spI int[]
spN string[]
spX int[]
spY int[]
spaceGun bool
spawnMax bool
speedSlice float[]
spider bool
spiderArmor bool
spiderMinion bool
spikedBoots int
sporeSac bool
squashling bool
stairFall bool
starCloak bool
stardustDragon bool
stardustGuardian bool
stardustMinion bool
statDefense int
statLife int
statLifeMax int
statLifeMax2 int
statMana int
statManaMax int
statManaMax2 int
stealth float
stealthTimer int
step int
stepSpeed float
sticky bool
stickyBreak int
stinky bool
stoned bool
stringColor int
strongBees bool
suffocateDelay byte
suffocating bool
sunflower bool
suspiciouslookingTentacle bool
swimTime int
talkNPC int
tankPet int
tankPetReset bool
taxMoney int
taxRate int
taxTimer int
team int
teleportStyle int
teleportTime float
teleporting bool
thorns float
thrownCost33 bool
thrownCost50 bool
thrownCrit int
thrownDamage float
thrownVelocity float
tiki bool
tileRangeX int
tileRangeY int
tileSpeed float
tileTargetX int
tileTargetY int
tongued bool
toolTime int
townNPCs float
trackBoost float
trapDebuffSource bool
trashItem Item
truffle bool
turtle bool
turtleArmor bool
turtleThorns bool
twinsMinion bool
underShirtColor Color
venom bool
vortexDebuff bool
vortexStealthActive bool
waist sbyte
wallSpeed float
waterWalk bool
waterWalk2 bool
wearsRobe bool
webbed bool
wellFed bool
wereWolf bool
wetSlime byte
wingFrame int
wingFrameCounter int
wingTime float
wingTimeMax int
wings int
wingsLogic int
wisp bool
wolfAcc bool
yoraiz0rDarkness bool
yoraiz0rEye int
yoyoGlove bool
yoyoString bool
zephyrfish bool
zone1 BitsByte
zone2 BitsByte

Public Methods

Method Description
AddBuff ( int type, int time1, bool quiet = true ) : void
AdjTiles ( ) : void
ArmorSetDye ( ) : int
BordersMovement ( ) : void
BuyItem ( int price ) : bool
BuyItemOld ( int price ) : bool
CarpetMovement ( ) : void
ChangeDir ( int dir ) : void
ChangeSpawn ( int x, int y ) : void
CheckDrowning ( ) : void
CheckIceBreak ( ) : void
CheckMana ( int amount, bool pay = false, bool blockQuickMana = false ) : bool
CheckSpawn ( int x, int y ) : bool
ClearBuff ( int type ) : void
Clone ( ) : object
CollectTaxes ( ) : void
ConsumeSolarFlare ( ) : bool
CountBuffs ( ) : int
Counterweight ( Vector2 hitPos, int dmg, float kb ) : void
DashMovement ( ) : void
DelBuff ( int b ) : void
DoCoins ( int i ) : void
DoubleJumpVisuals ( ) : void
DropCoins ( ) : int
DropItems ( ) : void
DropTombstone ( int coinsOwned, string deathText, int hitDirection ) : void
DryCollision ( bool fallThrough, bool ignorePlats ) : void
EnterWorld ( Player player ) : void
FillAmmo ( int plr, Item newItem, bool noText = false ) : Item
FindClosest ( Vector2 Position, int Width, int Height ) : byte
FindItem ( List netids ) : int
FindItem ( bool validtypes ) : int
FindItem ( int netid ) : int
FindPulley ( ) : void
FindSpawn ( ) : void
FishingLevel ( ) : int
FloorVisuals ( bool Falling ) : void
GetAnglerReward ( ) : void
GetDeathAlpha ( Color newColor ) : Color
GetDyeTraderReward ( ) : void
GetFileData ( string file, bool cloudSave ) : PlayerFileData
GetHairColor ( bool useLighting = true ) : Color
GetImmuneAlpha ( Color newColor, float alphaReduction ) : Color
GetImmuneAlphaPure ( Color newColor, float alphaReduction ) : Color
GetItem ( int plr, Item newItem, bool longText = false, bool noText = false ) : Item
Ghost ( ) : void
GiveStartEquipment ( ) : void
GrappleMovement ( ) : void
HasAmmo ( Item sItem, bool canUse ) : bool
HasBuff ( int type ) : int
HasItem ( int type ) : bool
HasUnityPotion ( ) : bool
HealEffect ( int healAmount, bool broadcast = true ) : void
HoneyCollision ( bool fallThrough, bool ignorePlats ) : void
HorizontalMovement ( ) : void
Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double
IsStackingItems ( ) : bool
ItemCheck ( int i ) : void
ItemFitsItemFrame ( Item i ) : bool
ItemFitsWeaponRack ( Item i ) : bool
ItemSpace ( Item newItem ) : bool
JumpMovement ( ) : void
KeyDoubleTap ( int keyDir ) : void
KeyHoldDown ( int keyDir, int holdTime ) : void
KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void
KillMeForGood ( ) : void
LoadPlayer ( string playerPath, bool cloudSave ) : PlayerFileData
ManaEffect ( int manaAmount ) : void
ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void
MinionTargetAim ( ) : void
MoonLeechRope ( ) : void
NebulaLevelup ( int type ) : void
NinjaDodge ( ) : void
OnHit ( float x, float y, Entity victim ) : void
OpenBossBag ( int type ) : void
PickAmmo ( Item sItem, int &shoot, float &speed, bool &canShoot, int &Damage, float &KnockBack, bool dontConsume = false ) : void
PickTile ( int x, int y, int pickPower ) : void
PlaceItemInFrame ( int x, int y ) : void
PlaceThing ( ) : void
PlaceWeapon ( int x, int y ) : void
Player ( ) : Microsoft.Xna.Framework
PlayerFrame ( ) : void
PutItemInInventory ( int type, int selItem = -1 ) : void
QuickBuff ( ) : void
QuickGrapple ( ) : void
QuickHeal ( ) : void
QuickMana ( ) : void
QuickMount ( ) : void
QuickSpawnItem ( int item, int stack = 1 ) : void
QuickStackAllChests ( ) : void
RemoveSpawn ( ) : void
ResetEffects ( ) : void
RotateRelativePoint ( float &x, float &y ) : void
RotatedRelativePoint ( Vector2 pos, bool rotateForward = true ) : Vector2
SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void
SellItem ( int price, int stack ) : bool
SetMatch ( int armorslot, int type, bool male, bool &somethingSpecial ) : int
ShadowDodge ( ) : void
SlopeDownMovement ( ) : void
SlopingCollision ( bool fallThrough ) : void
SmartCursorLookup ( ) : void
SmartitemLookup ( ) : void
Spawn ( ) : void
StatusNPC ( int type, int i ) : void
StatusPlayer ( NPC npc ) : void
StatusPvP ( int type, int i ) : void
StickyMovement ( ) : void
SummonItemCheck ( ) : bool
TakeUnityPotion ( ) : void
Teleport ( Vector2 newPos, int Style, int extraInfo ) : void
TeleportationPotion ( ) : void
ToggleInv ( ) : void
ToggleLight ( ) : void
TogglePet ( ) : void
TryPortalJumping ( ) : void
UnityTeleport ( Vector2 telePos ) : void
Update ( int i ) : void
UpdateArmorSets ( int i ) : void
UpdateBiomes ( ) : void
UpdateBuffs ( int i ) : void
UpdateDead ( ) : void
UpdateDyes ( int plr ) : void
UpdateEquips ( int i ) : void
UpdateImmunity ( ) : void
UpdateJumpHeight ( ) : void
UpdateLifeRegen ( ) : void
UpdateManaRegen ( ) : void
UpdateMinionTarget ( ) : void
UpdatePet ( int i ) : void
UpdatePetLight ( int i ) : void
UpdateSocialShadow ( ) : void
UpdateTeleportVisuals ( ) : void
UpdateTouchingTiles ( ) : void
WOFTongue ( ) : void
WallslideMovement ( ) : void
WaterCollision ( bool fallThrough, bool ignorePlats ) : void
WingMovement ( ) : void
Yoraiz0rEye ( ) : void
addDPS ( int dmg ) : void
beeDamage ( int dmg ) : int
beeKB ( float KB ) : float
beeType ( ) : int
checkArmor ( ) : void
checkDPSTime ( ) : void
clientClone ( ) : object
consumeItem ( int type ) : bool
dropItemCheck ( ) : void
getDPS ( ) : int
getRect ( ) : Rectangle
openCrate ( int type ) : void
openGoodieBag ( ) : void
openHerbBag ( ) : void
openLockBox ( ) : void
openPresent ( ) : void

Private Methods

Method Description
ApplyAnimation ( Item sItem ) : void
ExtractinatorUse ( int extractType ) : void
GrabItems ( int i ) : void
SporeSac ( ) : void
TryBouncingBlocks ( bool Falling ) : void
TryGettingDevArmor ( ) : void
TryLandingOnDetonator ( ) : void
pumpkinSword ( int i, int dmg, float kb ) : void

Method Details

AddBuff() public method

public AddBuff ( int type, int time1, bool quiet = true ) : void
type int
time1 int
quiet bool
return void

AdjTiles() public method

public AdjTiles ( ) : void
return void

ArmorSetDye() public method

public ArmorSetDye ( ) : int
return int

BordersMovement() public method

public BordersMovement ( ) : void
return void

BuyItem() public method

public BuyItem ( int price ) : bool
price int
return bool

BuyItemOld() public method

public BuyItemOld ( int price ) : bool
price int
return bool

CarpetMovement() public method

public CarpetMovement ( ) : void
return void

ChangeDir() public method

public ChangeDir ( int dir ) : void
dir int
return void

ChangeSpawn() public method

public ChangeSpawn ( int x, int y ) : void
x int
y int
return void

CheckDrowning() public method

public CheckDrowning ( ) : void
return void

CheckIceBreak() public method

public CheckIceBreak ( ) : void
return void

CheckMana() public method

public CheckMana ( int amount, bool pay = false, bool blockQuickMana = false ) : bool
amount int
pay bool
blockQuickMana bool
return bool

CheckSpawn() public static method

public static CheckSpawn ( int x, int y ) : bool
x int
y int
return bool

ClearBuff() public method

public ClearBuff ( int type ) : void
type int
return void

Clone() public method

public Clone ( ) : object
return object

CollectTaxes() public method

public CollectTaxes ( ) : void
return void

ConsumeSolarFlare() public method

public ConsumeSolarFlare ( ) : bool
return bool

CountBuffs() public method

public CountBuffs ( ) : int
return int

Counterweight() public method

public Counterweight ( Vector2 hitPos, int dmg, float kb ) : void
hitPos Vector2
dmg int
kb float
return void

DashMovement() public method

public DashMovement ( ) : void
return void

DelBuff() public method

public DelBuff ( int b ) : void
b int
return void

DoCoins() public method

public DoCoins ( int i ) : void
i int
return void

DoubleJumpVisuals() public method

public DoubleJumpVisuals ( ) : void
return void

DropCoins() public method

public DropCoins ( ) : int
return int

DropItems() public method

public DropItems ( ) : void
return void

DropTombstone() public method

public DropTombstone ( int coinsOwned, string deathText, int hitDirection ) : void
coinsOwned int
deathText string
hitDirection int
return void

DryCollision() public method

public DryCollision ( bool fallThrough, bool ignorePlats ) : void
fallThrough bool
ignorePlats bool
return void

EnterWorld() public static method

public static EnterWorld ( Player player ) : void
player Player
return void

FillAmmo() public method

public FillAmmo ( int plr, Item newItem, bool noText = false ) : Item
plr int
newItem Item
noText bool
return Item

FindClosest() public static method

public static FindClosest ( Vector2 Position, int Width, int Height ) : byte
Position Vector2
Width int
Height int
return byte

FindItem() public method

public FindItem ( List netids ) : int
netids List
return int

FindItem() public method

public FindItem ( bool validtypes ) : int
validtypes bool
return int

FindItem() public method

public FindItem ( int netid ) : int
netid int
return int

FindPulley() public method

public FindPulley ( ) : void
return void

FindSpawn() public method

public FindSpawn ( ) : void
return void

FishingLevel() public method

public FishingLevel ( ) : int
return int

FloorVisuals() public method

public FloorVisuals ( bool Falling ) : void
Falling bool
return void

GetAnglerReward() public method

public GetAnglerReward ( ) : void
return void

GetDeathAlpha() public method

public GetDeathAlpha ( Color newColor ) : Color
newColor Color
return Color

GetDyeTraderReward() public method

public GetDyeTraderReward ( ) : void
return void

GetFileData() public static method

public static GetFileData ( string file, bool cloudSave ) : PlayerFileData
file string
cloudSave bool
return PlayerFileData

GetHairColor() public method

public GetHairColor ( bool useLighting = true ) : Color
useLighting bool
return Color

GetImmuneAlpha() public method

public GetImmuneAlpha ( Color newColor, float alphaReduction ) : Color
newColor Color
alphaReduction float
return Color

GetImmuneAlphaPure() public method

public GetImmuneAlphaPure ( Color newColor, float alphaReduction ) : Color
newColor Color
alphaReduction float
return Color

GetItem() public method

public GetItem ( int plr, Item newItem, bool longText = false, bool noText = false ) : Item
plr int
newItem Item
longText bool
noText bool
return Item

Ghost() public method

public Ghost ( ) : void
return void

GiveStartEquipment() public method

public GiveStartEquipment ( ) : void
return void

GrappleMovement() public method

public GrappleMovement ( ) : void
return void

HasAmmo() public method

public HasAmmo ( Item sItem, bool canUse ) : bool
sItem Item
canUse bool
return bool

HasBuff() public method

public HasBuff ( int type ) : int
type int
return int

HasItem() public method

public HasItem ( int type ) : bool
type int
return bool

HasUnityPotion() public method

public HasUnityPotion ( ) : bool
return bool

HealEffect() public method

public HealEffect ( int healAmount, bool broadcast = true ) : void
healAmount int
broadcast bool
return void

HoneyCollision() public method

public HoneyCollision ( bool fallThrough, bool ignorePlats ) : void
fallThrough bool
ignorePlats bool
return void

HorizontalMovement() public method

public HorizontalMovement ( ) : void
return void

Hurt() public method

public Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double
Damage int
hitDirection int
pvp bool
quiet bool
deathText string
Crit bool
return double

IsStackingItems() public method

public IsStackingItems ( ) : bool
return bool

ItemCheck() public method

public ItemCheck ( int i ) : void
i int
return void

ItemFitsItemFrame() public method

public ItemFitsItemFrame ( Item i ) : bool
i Item
return bool

ItemFitsWeaponRack() public method

public ItemFitsWeaponRack ( Item i ) : bool
i Item
return bool

ItemSpace() public method

public ItemSpace ( Item newItem ) : bool
newItem Item
return bool

JumpMovement() public method

public JumpMovement ( ) : void
return void

KeyDoubleTap() public method

public KeyDoubleTap ( int keyDir ) : void
keyDir int
return void

KeyHoldDown() public method

public KeyHoldDown ( int keyDir, int holdTime ) : void
keyDir int
holdTime int
return void

KillMe() public method

public KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void
dmg double
hitDirection int
pvp bool
deathText string
return void

KillMeForGood() public method

public KillMeForGood ( ) : void
return void

LoadPlayer() public static method

public static LoadPlayer ( string playerPath, bool cloudSave ) : PlayerFileData
playerPath string
cloudSave bool
return PlayerFileData

ManaEffect() public method

public ManaEffect ( int manaAmount ) : void
manaAmount int
return void

ManageSpecialBiomeVisuals() public method

public ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void
biomeName string
inZone bool
activationSource Vector2
return void

MinionTargetAim() public method

public MinionTargetAim ( ) : void
return void

MoonLeechRope() public method

public MoonLeechRope ( ) : void
return void

NebulaLevelup() public method

public NebulaLevelup ( int type ) : void
type int
return void

NinjaDodge() public method

public NinjaDodge ( ) : void
return void

OnHit() public method

public OnHit ( float x, float y, Entity victim ) : void
x float
y float
victim Entity
return void

OpenBossBag() public method

public OpenBossBag ( int type ) : void
type int
return void

PickAmmo() public method

public PickAmmo ( Item sItem, int &shoot, float &speed, bool &canShoot, int &Damage, float &KnockBack, bool dontConsume = false ) : void
sItem Item
shoot int
speed float
canShoot bool
Damage int
KnockBack float
dontConsume bool
return void

PickTile() public method

public PickTile ( int x, int y, int pickPower ) : void
x int
y int
pickPower int
return void

PlaceItemInFrame() public method

public PlaceItemInFrame ( int x, int y ) : void
x int
y int
return void

PlaceThing() public method

public PlaceThing ( ) : void
return void

PlaceWeapon() public method

public PlaceWeapon ( int x, int y ) : void
x int
y int
return void

Player() public method

public Player ( ) : Microsoft.Xna.Framework
return Microsoft.Xna.Framework

PlayerFrame() public method

public PlayerFrame ( ) : void
return void

PutItemInInventory() public method

public PutItemInInventory ( int type, int selItem = -1 ) : void
type int
selItem int
return void

QuickBuff() public method

public QuickBuff ( ) : void
return void

QuickGrapple() public method

public QuickGrapple ( ) : void
return void

QuickHeal() public method

public QuickHeal ( ) : void
return void

QuickMana() public method

public QuickMana ( ) : void
return void

QuickMount() public method

public QuickMount ( ) : void
return void

QuickSpawnItem() public method

public QuickSpawnItem ( int item, int stack = 1 ) : void
item int
stack int
return void

QuickStackAllChests() public method

public QuickStackAllChests ( ) : void
return void

RemoveSpawn() public method

public RemoveSpawn ( ) : void
return void

ResetEffects() public method

public ResetEffects ( ) : void
return void

RotateRelativePoint() public method

public RotateRelativePoint ( float &x, float &y ) : void
x float
y float
return void

RotatedRelativePoint() public method

public RotatedRelativePoint ( Vector2 pos, bool rotateForward = true ) : Vector2
pos Vector2
rotateForward bool
return Vector2

SavePlayer() public static method

public static SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void
playerFile PlayerFileData
skipMapSave bool
return void

SellItem() public method

public SellItem ( int price, int stack ) : bool
price int
stack int
return bool

SetMatch() public static method

public static SetMatch ( int armorslot, int type, bool male, bool &somethingSpecial ) : int
armorslot int
type int
male bool
somethingSpecial bool
return int

ShadowDodge() public method

public ShadowDodge ( ) : void
return void

SlopeDownMovement() public method

public SlopeDownMovement ( ) : void
return void

SlopingCollision() public method

public SlopingCollision ( bool fallThrough ) : void
fallThrough bool
return void

SmartCursorLookup() public method

public SmartCursorLookup ( ) : void
return void

SmartitemLookup() public method

public SmartitemLookup ( ) : void
return void

Spawn() public method

public Spawn ( ) : void
return void

StatusNPC() public method

public StatusNPC ( int type, int i ) : void
type int
i int
return void

StatusPlayer() public method

public StatusPlayer ( NPC npc ) : void
npc NPC
return void

StatusPvP() public method

public StatusPvP ( int type, int i ) : void
type int
i int
return void

StickyMovement() public method

public StickyMovement ( ) : void
return void

SummonItemCheck() public method

public SummonItemCheck ( ) : bool
return bool

TakeUnityPotion() public method

public TakeUnityPotion ( ) : void
return void

Teleport() public method

public Teleport ( Vector2 newPos, int Style, int extraInfo ) : void
newPos Vector2
Style int
extraInfo int
return void

TeleportationPotion() public method

public TeleportationPotion ( ) : void
return void

ToggleInv() public method

public ToggleInv ( ) : void
return void

ToggleLight() public method

public ToggleLight ( ) : void
return void

TogglePet() public method

public TogglePet ( ) : void
return void

TryPortalJumping() public method

public TryPortalJumping ( ) : void
return void

UnityTeleport() public method

public UnityTeleport ( Vector2 telePos ) : void
telePos Vector2
return void

Update() public method

public Update ( int i ) : void
i int
return void

UpdateArmorSets() public method

public UpdateArmorSets ( int i ) : void
i int
return void

UpdateBiomes() public method

public UpdateBiomes ( ) : void
return void

UpdateBuffs() public method

public UpdateBuffs ( int i ) : void
i int
return void

UpdateDead() public method

public UpdateDead ( ) : void
return void

UpdateDyes() public method

public UpdateDyes ( int plr ) : void
plr int
return void

UpdateEquips() public method

public UpdateEquips ( int i ) : void
i int
return void

UpdateImmunity() public method

public UpdateImmunity ( ) : void
return void

UpdateJumpHeight() public method

public UpdateJumpHeight ( ) : void
return void

UpdateLifeRegen() public method

public UpdateLifeRegen ( ) : void
return void

UpdateManaRegen() public method

public UpdateManaRegen ( ) : void
return void

UpdateMinionTarget() public method

public UpdateMinionTarget ( ) : void
return void

UpdatePet() public method

public UpdatePet ( int i ) : void
i int
return void

UpdatePetLight() public method

public UpdatePetLight ( int i ) : void
i int
return void

UpdateSocialShadow() public method

public UpdateSocialShadow ( ) : void
return void

UpdateTeleportVisuals() public method

public UpdateTeleportVisuals ( ) : void
return void

UpdateTouchingTiles() public method

public UpdateTouchingTiles ( ) : void
return void

WOFTongue() public method

public WOFTongue ( ) : void
return void

WallslideMovement() public method

public WallslideMovement ( ) : void
return void

WaterCollision() public method

public WaterCollision ( bool fallThrough, bool ignorePlats ) : void
fallThrough bool
ignorePlats bool
return void

WingMovement() public method

public WingMovement ( ) : void
return void

Yoraiz0rEye() public method

public Yoraiz0rEye ( ) : void
return void

addDPS() public method

public addDPS ( int dmg ) : void
dmg int
return void

beeDamage() public method

public beeDamage ( int dmg ) : int
dmg int
return int

beeKB() public method

public beeKB ( float KB ) : float
KB float
return float

beeType() public method

public beeType ( ) : int
return int

checkArmor() public method

public checkArmor ( ) : void
return void

checkDPSTime() public method

public checkDPSTime ( ) : void
return void

clientClone() public method

public clientClone ( ) : object
return object

consumeItem() public method

public consumeItem ( int type ) : bool
type int
return bool

dropItemCheck() public method

public dropItemCheck ( ) : void
return void

getDPS() public method

public getDPS ( ) : int
return int

getRect() public method

public getRect ( ) : Rectangle
return Microsoft.Xna.Framework.Rectangle

openCrate() public method

public openCrate ( int type ) : void
type int
return void

openGoodieBag() public method

public openGoodieBag ( ) : void
return void

openHerbBag() public method

public openHerbBag ( ) : void
return void

openLockBox() public method

public openLockBox ( ) : void
return void

openPresent() public method

public openPresent ( ) : void
return void

Property Details

DeadlySphereMinion public property

public bool DeadlySphereMinion
return bool

MinionTargetPoint public property

public Vector2 MinionTargetPoint
return Vector2

MountFishronSpecialCounter public property

public float MountFishronSpecialCounter
return float

NPCBannerBuff public property

public bool[] NPCBannerBuff
return bool[]

SpawnX public property

public int SpawnX
return int

SpawnY public property

public int SpawnY
return int

TouchedTiles public property

public List TouchedTiles
return List

UFOMinion public property

public bool UFOMinion
return bool

_funkytownCheckCD public property

public int _funkytownCheckCD
return int

_portalPhysicsTime public property

public int _portalPhysicsTime
return int

accCalendar public property

public bool accCalendar
return bool

accCompass public property

public int accCompass
return int

accCritterGuide public property

public bool accCritterGuide
return bool

accCritterGuideCounter public property

public byte accCritterGuideCounter
return byte

accCritterGuideNumber public property

public byte accCritterGuideNumber
return byte

accDepthMeter public property

public int accDepthMeter
return int

accDivingHelm public property

public bool accDivingHelm
return bool

accDreamCatcher public property

public bool accDreamCatcher
return bool

accFishFinder public property

public bool accFishFinder
return bool

accFishingLine public property

public bool accFishingLine
return bool

accFlipper public property

public bool accFlipper
return bool

accJarOfSouls public property

public bool accJarOfSouls
return bool

accMerman public property

public bool accMerman
return bool

accOreFinder public property

public bool accOreFinder
return bool

accRunSpeed public property

public float accRunSpeed
return float

accStopwatch public property

public bool accStopwatch
return bool

accTackleBox public property

public bool accTackleBox
return bool

accThirdEye public property

public bool accThirdEye
return bool

accThirdEyeCounter public property

public byte accThirdEyeCounter
return byte

accThirdEyeNumber public property

public byte accThirdEyeNumber
return byte

accWatch public property

public int accWatch
return int

accWeatherRadio public property

public bool accWeatherRadio
return bool

activeNPCs public property

public float activeNPCs
return float

adjHoney public property

public bool adjHoney
return bool

adjLava public property

public bool adjLava
return bool

adjTile public property

public bool[] adjTile
return bool[]

adjWater public property

public bool adjWater
return bool

aggro public property

public int aggro
return int

alchemyTable public property

public bool alchemyTable
return bool

altFunctionUse public property

public int altFunctionUse
return int

ammoBox public property

public bool ammoBox
return bool

ammoCost75 public property

public bool ammoCost75
return bool

ammoCost80 public property

public bool ammoCost80
return bool

ammoPotion public property

public bool ammoPotion
return bool

anglerQuestsFinished public property

public int anglerQuestsFinished
return int

archery public property

public bool archery
return bool

arcticDivingGear public property

public bool arcticDivingGear
return bool

armor public property

public Item[] armor
return Item[]

armorPenetration public property

public int armorPenetration
return int

arrowDamage public property

public float arrowDamage
return float

attackCD public property

public int attackCD
return int

autoJump public property

public bool autoJump
return bool

autoPaint public property

public bool autoPaint
return bool

babyFaceMonster public property

public bool babyFaceMonster
return bool

back public property

public sbyte back
return sbyte

balloon public property

public sbyte balloon
return sbyte

bank public property

public Chest bank
return Chest

bank2 public property

public Chest bank2
return Chest

bee public property

public bool bee
return bool

beetleBuff public property

public bool beetleBuff
return bool

beetleCountdown public property

public int beetleCountdown
return int

beetleCounter public property

public float beetleCounter
return float

beetleDefense public property

public bool beetleDefense
return bool

beetleFrame public property

public int beetleFrame
return int

beetleFrameCounter public property

public int beetleFrameCounter
return int

beetleOffense public property

public bool beetleOffense
return bool

beetleOrbs public property

public int beetleOrbs
return int

beetlePos public property

public Vector2[] beetlePos
return Vector2[]

beetleVel public property

public Vector2[] beetleVel
return Vector2[]

bestOre public property

public int bestOre
return int

blackBelt public property

public bool blackBelt
return bool

blackCat public property

public bool blackCat
return bool

blackout public property

public bool blackout
return bool

bleed public property

public bool bleed
return bool

blind public property

public bool blind
return bool

blockRange public property

public int blockRange
return int

blueFairy public property

public bool blueFairy
return bool

body public property

public int body
return int

bodyFrame public property

public Rectangle,Microsoft.Xna.Framework bodyFrame
return Microsoft.Xna.Framework.Rectangle

bodyFrameCounter public property

public double bodyFrameCounter
return double

bodyPosition public property

public Vector2 bodyPosition
return Vector2

bodyRotation public property

public float bodyRotation
return float

bodyVelocity public property

public Vector2 bodyVelocity
return Vector2

boneArmor public property

public bool boneArmor
return bool

brainOfConfusion public property

public bool brainOfConfusion
return bool

breath public property

public int breath
return int

breathCD public property

public int breathCD
return int

breathMax public property

public int breathMax
return int

brokenArmor public property

public bool brokenArmor
return bool

buffImmune public property

public bool[] buffImmune
return bool[]

buffTime public property

public int[] buffTime
return int[]

buffType public property

public int[] buffType
return int[]

bulletDamage public property

public float bulletDamage
return float

bunny public property

public bool bunny
return bool

burned public property

public bool burned
return bool

cGrapple public property

public int cGrapple
return int

cLight public property

public int cLight
return int

cMinecart public property

public int cMinecart
return int

cMount public property

public int cMount
return int

cPet public property

public int cPet
return int

cSapling public property

public bool cSapling
return bool

cYorai public property

public int cYorai
return int

calmed public property

public bool calmed
return bool

canCarpet public property

public bool canCarpet
return bool

canRocket public property

public bool canRocket
return bool

carpet public property

public bool carpet
return bool

carpetFrame public property

public int carpetFrame
return int

carpetFrameCounter public property

public float carpetFrameCounter
return float

carpetTime public property

public int carpetTime
return int

cartFlip public property

public bool cartFlip
return bool

cartRampTime public property

public int cartRampTime
return int

changeItem public property

public int changeItem
return int

channel public property

public bool channel
return bool

chaosState public property

public bool chaosState
return bool

chatOverhead public property

public Player.OverheadMessage chatOverhead
return Player.OverheadMessage

chest public property

public int chest
return int

chestX public property

public int chestX
return int

chestY public property

public int chestY
return int

chilled public property

public bool chilled
return bool

coins public property

public bool coins
return bool

coldDash public property

public bool coldDash
return bool

confused public property

public bool confused
return bool

controlDown public property

public bool controlDown
return bool

controlHook public property

public bool controlHook
return bool

controlInv public property

public bool controlInv
return bool

controlJump public property

public bool controlJump
return bool

controlLeft public property

public bool controlLeft
return bool

controlMap public property

public bool controlMap
return bool

controlMount public property

public bool controlMount
return bool

controlRight public property

public bool controlRight
return bool

controlSmart public property

public bool controlSmart
return bool

controlThrow public property

public bool controlThrow
return bool

controlTorch public property

public bool controlTorch
return bool

controlUp public property

public bool controlUp
return bool

controlUseItem public property

public bool controlUseItem
return bool

controlUseTile public property

public bool controlUseTile
return bool

cordage public property

public bool cordage
return bool

counterWeight public property

public int counterWeight
return int

cratePotion public property

public bool cratePotion
return bool

crimsonHeart public property

public bool crimsonHeart
return bool

crimsonRegen public property

public bool crimsonRegen
return bool

crystalLeaf public property

public bool crystalLeaf
return bool

crystalLeafDamage public static property

public static int crystalLeafDamage
return int

crystalLeafKB public static property

public static int crystalLeafKB
return int

dJumpEffectBlizzard public property

public bool dJumpEffectBlizzard
return bool

dJumpEffectCloud public property

public bool dJumpEffectCloud
return bool

dJumpEffectFart public property

public bool dJumpEffectFart
return bool

dJumpEffectSail public property

public bool dJumpEffectSail
return bool

dJumpEffectSandstorm public property

public bool dJumpEffectSandstorm
return bool

dJumpEffectUnicorn public property

public bool dJumpEffectUnicorn
return bool

dangerSense public property

public bool dangerSense
return bool

dash public property

public int dash
return int

dashDelay public property

public int dashDelay
return int

dashTime public property

public int dashTime
return int

dazed public property

public bool dazed
return bool

dead public property

public bool dead
return bool

deadForGood public static property

public static bool deadForGood
return bool

defaultGravity public static property

public static float defaultGravity
return float

delayUseItem public property

public bool delayUseItem
return bool

detectCreature public property

public bool detectCreature
return bool

difficulty public property

public byte difficulty
return byte

dino public property

public bool dino
return bool

discount public property

public bool discount
return bool

displayedFishingInfo public property

public string displayedFishingInfo
return string

doubleJumpBlizzard public property

public bool doubleJumpBlizzard
return bool

doubleJumpCloud public property

public bool doubleJumpCloud
return bool

doubleJumpFart public property

public bool doubleJumpFart
return bool

doubleJumpSail public property

public bool doubleJumpSail
return bool

doubleJumpSandstorm public property

public bool doubleJumpSandstorm
return bool

doubleJumpUnicorn public property

public bool doubleJumpUnicorn
return bool

doubleTapCardinalTimer public property

public int[] doubleTapCardinalTimer
return int[]

dpsDamage public property

public int dpsDamage
return int

dpsEnd public property

public DateTime dpsEnd
return DateTime

dpsLastHit public property

public DateTime dpsLastHit
return DateTime

dpsStart public property

public DateTime dpsStart
return DateTime

dpsStarted public property

public bool dpsStarted
return bool

drainBoost public property

public float drainBoost
return float

dripping public property

public bool dripping
return bool

drippingSlime public property

public bool drippingSlime
return bool

dryadWard public property

public bool dryadWard
return bool

dye public property

public Item[] dye
return Item[]

eater public property

public bool eater
return bool

editedChestName public property

public bool editedChestName
return bool

electrified public property

public bool electrified
return bool

endurance public property

public float endurance
return float

enemySpawns public property

public bool enemySpawns
return bool

eocDash public property

public int eocDash
return int

eocHit public property

public int eocHit
return int

extraAccessory public property

public bool extraAccessory
return bool

extraAccessorySlots public property

public int extraAccessorySlots
return int

extraFall public property

public int extraFall
return int

eyeColor public property

public Color eyeColor
return Color

eyeSpring public property

public bool eyeSpring
return bool

face public property

public sbyte face
return sbyte

fallStart public property

public int fallStart
return int

fallStart2 public property

public int fallStart2
return int

findTreasure public property

public bool findTreasure
return bool

fireWalk public property

public bool fireWalk
return bool

fishingSkill public property

public int fishingSkill
return int

flameRingAlpha public property

public byte flameRingAlpha
return byte

flameRingFrame public property

public byte flameRingFrame
return byte

flameRingRot public property

public float flameRingRot
return float

flameRingScale public property

public float flameRingScale
return float

flapSound public property

public bool flapSound
return bool

flyingPigChest public property

public int flyingPigChest
return int

front public property

public sbyte front
return sbyte

frostArmor public property

public bool frostArmor
return bool

frostBurn public property

public bool frostBurn
return bool

frozen public property

public bool frozen
return bool

fullRotation public property

public float fullRotation
return float

fullRotationOrigin public property

public Vector2 fullRotationOrigin
return Vector2

gem public property

public int gem
return int

gemCount public property

public int gemCount
return int

gfxOffY public property

public float gfxOffY
return float

ghost public property

public bool ghost
return bool

ghostDir public property

public float ghostDir
return float

ghostDmg public property

public float ghostDmg
return float

ghostFade public property

public float ghostFade
return float

ghostFrame public property

public int ghostFrame
return int

ghostFrameCounter public property

public int ghostFrameCounter
return int

ghostHeal public property

public bool ghostHeal
return bool

ghostHurt public property

public bool ghostHurt
return bool

gills public property

public bool gills
return bool

goldRing public property

public bool goldRing
return bool

grapCount public property

public int grapCount
return int

grappling public property

public int[] grappling
return int[]

gravControl public property

public bool gravControl
return bool

gravControl2 public property

public bool gravControl2
return bool

gravDir public property

public float gravDir
return float

gravity public property

public float gravity
return float

greenFairy public property

public bool greenFairy
return bool

grinch public property

public bool grinch
return bool

gross public property

public bool gross
return bool

hair public property

public int hair
return int

hairColor public property

public Color hairColor
return Color

hairDye public property

public byte hairDye
return byte

hairDyeColor public property

public Color hairDyeColor
return Color

hairDyeVar public property

public float hairDyeVar
return float

hairFrame public property

public Rectangle,Microsoft.Xna.Framework hairFrame
return Microsoft.Xna.Framework.Rectangle

handoff public property

public sbyte handoff
return sbyte

handon public property

public sbyte handon
return sbyte

hasBanner public property

public bool hasBanner
return bool

hbLocked public property

public bool hbLocked
return bool

head public property

public int head
return int

headFrame public property

public Rectangle,Microsoft.Xna.Framework headFrame
return Microsoft.Xna.Framework.Rectangle

headFrameCounter public property

public double headFrameCounter
return double

headPosition public property

public Vector2 headPosition
return Vector2

headRotation public property

public float headRotation
return float

headVelocity public property

public Vector2 headVelocity
return Vector2

headcovered public property

public bool headcovered
return bool

heldProj public property

public int heldProj
return int

hideInfo public property

public bool[] hideInfo
return bool[]

hideMisc public property

public BitsByte hideMisc
return BitsByte

hideVisual public property

public bool[] hideVisual
return bool[]

hitTile public property

public HitTile hitTile
return HitTile

holdDownCardinalTimer public property

public int[] holdDownCardinalTimer
return int[]

honey public property

public bool honey
return bool

hornet public property

public bool hornet
return bool

hornetMinion public property

public bool hornetMinion
return bool

hostile public property

public bool hostile
return bool

iceBarrier public property

public bool iceBarrier
return bool

iceBarrierFrame public property

public byte iceBarrierFrame
return byte

iceBarrierFrameCounter public property

public byte iceBarrierFrameCounter
return byte

iceSkate public property

public bool iceSkate
return bool

ichor public property

public bool ichor
return bool

ignoreWater public property

public bool ignoreWater
return bool

immune public property

public bool immune
return bool

immuneAlpha public property

public int immuneAlpha
return int

immuneAlphaDirection public property

public int immuneAlphaDirection
return int

immuneTime public property

public int immuneTime
return int

impMinion public property

public bool impMinion
return bool

inferno public property

public bool inferno
return bool

infernoCounter public property

public int infernoCounter
return int

inventory public property

public Item[] inventory
return Item[]

inventoryChestStack public property

public bool[] inventoryChestStack
return bool[]

invis public property

public bool invis
return bool

itemAnimation public property

public int itemAnimation
return int

itemAnimationMax public property

public int itemAnimationMax
return int

itemFlameCount public property

public int itemFlameCount
return int

itemFlamePos public property

public Vector2[] itemFlamePos
return Vector2[]

itemHeight public property

public int itemHeight
return int

itemLocation public property

public Vector2 itemLocation
return Vector2

itemRotation public property

public float itemRotation
return float

itemTime public property

public int itemTime
return int

itemWidth public property

public int itemWidth
return int

jump public property

public int jump
return int

jumpAgainBlizzard public property

public bool jumpAgainBlizzard
return bool

jumpAgainCloud public property

public bool jumpAgainCloud
return bool

jumpAgainFart public property

public bool jumpAgainFart
return bool

jumpAgainSail public property

public bool jumpAgainSail
return bool

jumpAgainSandstorm public property

public bool jumpAgainSandstorm
return bool

jumpAgainUnicorn public property

public bool jumpAgainUnicorn
return bool

jumpBoost public property

public bool jumpBoost
return bool

jumpSpeedBoost public property

public float jumpSpeedBoost
return float

justGotOutOfPortal public property

public bool justGotOutOfPortal
return bool

justJumped public property

public bool justJumped
return bool

kbBuff public property

public bool kbBuff
return bool

kbGlove public property

public bool kbGlove
return bool

killClothier public property

public bool killClothier
return bool

killGuide public property

public bool killGuide
return bool

lastBoost public property

public Vector2 lastBoost
return Vector2

lastChest public property

public int lastChest
return int

lastCreatureHit public property

public int lastCreatureHit
return int

lastDeathPostion public property

public Vector2 lastDeathPostion
return Vector2

lastDeathTime public property

public DateTime lastDeathTime
return DateTime

lastMouseInterface public property

public bool lastMouseInterface
return bool

lastPortalColorIndex public property

public int lastPortalColorIndex
return int

lastPound public static property

public static bool lastPound
return bool

lastStoned public property

public bool lastStoned
return bool

lastTileRangeX public property

public int lastTileRangeX
return int

lastTileRangeY public property

public int lastTileRangeY
return int

launcherWait public property

public int launcherWait
return int

lavaCD public property

public int lavaCD
return int

lavaImmune public property

public bool lavaImmune
return bool

lavaMax public property

public int lavaMax
return int

lavaRose public property

public bool lavaRose
return bool

lavaTime public property

public int lavaTime
return int

leftTimer public property

public int leftTimer
return int

legFrame public property

public Rectangle,Microsoft.Xna.Framework legFrame
return Microsoft.Xna.Framework.Rectangle

legFrameCounter public property

public double legFrameCounter
return double

legPosition public property

public Vector2 legPosition
return Vector2

legRotation public property

public float legRotation
return float

legVelocity public property

public Vector2 legVelocity
return Vector2

legs public property

public int legs
return int

lifeForce public property

public bool lifeForce
return bool

lifeMagnet public property

public bool lifeMagnet
return bool

lifeRegen public property

public int lifeRegen
return int

lifeRegenCount public property

public int lifeRegenCount
return int

lifeRegenTime public property

public int lifeRegenTime
return int

lifeSteal public property

public float lifeSteal
return float

lightOrb public property

public bool lightOrb
return bool

lizard public property

public bool lizard
return bool

loadStatus public property

public int loadStatus
return int

longInvince public property

public bool longInvince
return bool

lostCoinString public property

public string lostCoinString
return string

lostCoins public property

public int lostCoins
return int

loveStruck public property

public bool loveStruck
return bool

magicCrit public property

public int magicCrit
return int

magicCuffs public property

public bool magicCuffs
return bool

magicDamage public property

public float magicDamage
return float

magicLantern public property

public bool magicLantern
return bool

magicQuiver public property

public bool magicQuiver
return bool

magmaStone public property

public bool magmaStone
return bool

manaCost public property

public float manaCost
return float

manaFlower public property

public bool manaFlower
return bool

manaMagnet public property

public bool manaMagnet
return bool

manaRegen public property

public int manaRegen
return int

manaRegenBonus public property

public int manaRegenBonus
return int

manaRegenBuff public property

public bool manaRegenBuff
return bool

manaRegenCount public property

public int manaRegenCount
return int

manaRegenDelay public property

public int manaRegenDelay
return int

manaRegenDelayBonus public property

public int manaRegenDelayBonus
return int

manaSick public property

public bool manaSick
return bool

manaSickLessDmg public static property

public static float manaSickLessDmg
return float

manaSickReduction public property

public float manaSickReduction
return float

manaSickTime public static property

public static int manaSickTime
return int

manaSickTimeMax public static property

public static int manaSickTimeMax
return int

mapAlphaDown public property

public bool mapAlphaDown
return bool

mapAlphaUp public property

public bool mapAlphaUp
return bool

mapFullScreen public property

public bool mapFullScreen
return bool

mapStyle public property

public bool mapStyle
return bool

mapZoomIn public property

public bool mapZoomIn
return bool

mapZoomOut public property

public bool mapZoomOut
return bool

maxFallSpeed public property

public float maxFallSpeed
return float

maxMinions public property

public int maxMinions
return int

maxRunSpeed public property

public float maxRunSpeed
return float

meleeCrit public property

public int meleeCrit
return int

meleeDamage public property

public float meleeDamage
return float

meleeEnchant public property

public byte meleeEnchant
return byte

meleeSpeed public property

public float meleeSpeed
return float

merman public property

public bool merman
return bool

minecartLeft public property

public bool minecartLeft
return bool

miniMinotaur public property

public bool miniMinotaur
return bool

minionDamage public property

public float minionDamage
return float

minionKB public property

public float minionKB
return float

miscCounter public property

public int miscCounter
return int

miscDyes public property

public Item[] miscDyes
return Item[]

miscEquips public property

public Item[] miscEquips
return Item[]

miscTimer public property

public int miscTimer
return int

moonLeech public property

public bool moonLeech
return bool

mount public property

public Mount mount
return Mount

mouseInterface public property

public bool mouseInterface
return bool

moveSpeed public property

public float moveSpeed
return float

nameLen public static property

public static int nameLen
return int

nebulaCD public property

public int nebulaCD
return int

nebulaLevelDamage public property

public int nebulaLevelDamage
return int

nebulaLevelLife public property

public int nebulaLevelLife
return int

nebulaLevelMana public property

public int nebulaLevelMana
return int

nebulaManaCounter public property

public int nebulaManaCounter
return int

neck public property

public sbyte neck
return sbyte

netLife public property

public bool netLife
return bool

netLifeTime public property

public int netLifeTime
return int

netMana public property

public bool netMana
return bool

netManaTime public property

public int netManaTime
return int

netSkip public property

public int netSkip
return int

nightVision public property

public bool nightVision
return bool

noFallDmg public property

public bool noFallDmg
return bool

noItems public property

public bool noItems
return bool

noKnockback public property

public bool noKnockback
return bool

noThrow public property

public int noThrow
return int

nonTorch public property

public int nonTorch
return int

npcTypeNoAggro public property

public bool[] npcTypeNoAggro
return bool[]

numMinions public property

public int numMinions
return int

oldAdjHoney public property

public bool oldAdjHoney
return bool

oldAdjLava public property

public bool oldAdjLava
return bool

oldAdjTile public property

public bool[] oldAdjTile
return bool[]

oldAdjWater public property

public bool oldAdjWater
return bool

oldSelectItem public property

public int oldSelectItem
return int

onFire public property

public bool onFire
return bool

onFire2 public property

public bool onFire2
return bool

onFrostBurn public property

public bool onFrostBurn
return bool

onHitDodge public property

public bool onHitDodge
return bool

onHitPetal public property

public bool onHitPetal
return bool

onHitRegen public property

public bool onHitRegen
return bool

onTrack public property

public bool onTrack
return bool

onWrongGround public property

public bool onWrongGround
return bool

outOfRange public property

public bool outOfRange
return bool

ownedProjectileCounts public property

public int[] ownedProjectileCounts
return int[]

pStone public property

public bool pStone
return bool

paladinBuff public property

public bool paladinBuff
return bool

paladinGive public property

public bool paladinGive
return bool

palladiumRegen public property

public bool palladiumRegen
return bool

panic public property

public bool panic
return bool

pantsColor public property

public Color pantsColor
return Color

parrot public property

public bool parrot
return bool

penguin public property

public bool penguin
return bool

petalTimer public property

public int petalTimer
return int

phantasmTime public property

public int phantasmTime
return int

pickSpeed public property

public float pickSpeed
return float

pirateMinion public property

public bool pirateMinion
return bool

poisoned public property

public bool poisoned
return bool

potionDelay public property

public int potionDelay
return int

potionDelayTime public property

public int potionDelayTime
return int

poundRelease public property

public bool poundRelease
return bool

powerrun public property

public bool powerrun
return bool

pulley public property

public bool pulley
return bool

pulleyDir public property

public byte pulleyDir
return byte

pulleyFrame public property

public int pulleyFrame
return int

pulleyFrameCounter public property

public float pulleyFrameCounter
return float

puppy public property

public bool puppy
return bool

pvpDeath public property

public bool pvpDeath
return bool

pygmy public property

public bool pygmy
return bool

rabid public property

public bool rabid
return bool

rangedCrit public property

public int rangedCrit
return int

rangedDamage public property

public float rangedDamage
return float

raven public property

public bool raven
return bool

redFairy public property

public bool redFairy
return bool

releaseDown public property

public bool releaseDown
return bool

releaseHook public property

public bool releaseHook
return bool

releaseInventory public property

public bool releaseInventory
return bool

releaseJump public property

public bool releaseJump
return bool

releaseLeft public property

public bool releaseLeft
return bool

releaseMapFullscreen public property

public bool releaseMapFullscreen
return bool

releaseMapStyle public property

public bool releaseMapStyle
return bool

releaseMount public property

public bool releaseMount
return bool

releaseQuickHeal public property

public bool releaseQuickHeal
return bool

releaseQuickMana public property

public bool releaseQuickMana
return bool

releaseRight public property

public bool releaseRight
return bool

releaseSmart public property

public bool releaseSmart
return bool

releaseThrow public property

public bool releaseThrow
return bool

releaseUp public property

public bool releaseUp
return bool

releaseUseItem public property

public bool releaseUseItem
return bool

releaseUseTile public property

public bool releaseUseTile
return bool

resistCold public property

public bool resistCold
return bool

respawnTimer public property

public int respawnTimer
return int

restorationDelayTime public property

public int restorationDelayTime
return int

reuseDelay public property

public int reuseDelay
return int

rightTimer public property

public int rightTimer
return int

rocketBoots public property

public int rocketBoots
return int

rocketDamage public property

public float rocketDamage
return float

rocketDelay public property

public int rocketDelay
return int

rocketDelay2 public property

public int rocketDelay2
return int

rocketFrame public property

public bool rocketFrame
return bool

rocketRelease public property

public bool rocketRelease
return bool

rocketTime public property

public int rocketTime
return int

rocketTimeMax public property

public int rocketTimeMax
return int

ropeCount public property

public int ropeCount
return int

rulerGrid public property

public bool rulerGrid
return bool

rulerLine public property

public bool rulerLine
return bool

runAcceleration public property

public float runAcceleration
return float

runSlowdown public property

public float runSlowdown
return float

runSoundDelay public property

public int runSoundDelay
return int

sailDash public property

public bool sailDash
return bool

sandStorm public property

public bool sandStorm
return bool

sapling public property

public bool sapling
return bool

scope public property

public bool scope
return bool

selectedItem public property

public int selectedItem
return int

setBonus public property

public string setBonus
return string

setNebula public property

public bool setNebula
return bool

setSolar public property

public bool setSolar
return bool

setStardust public property

public bool setStardust
return bool

setVortex public property

public bool setVortex
return bool

shadow public property

public float shadow
return float

shadowCount public property

public int shadowCount
return int

shadowDirection public property

public int[] shadowDirection
return int[]

shadowDodge public property

public bool shadowDodge
return bool

shadowDodgeCount public property

public float shadowDodgeCount
return float

shadowDodgeTimer public property

public int shadowDodgeTimer
return int

shadowOrigin public property

public Vector2[] shadowOrigin
return Vector2[]

shadowPos public property

public Vector2[] shadowPos
return Vector2[]

shadowRotation public property

public float[] shadowRotation
return float[]

sharknadoMinion public property

public bool sharknadoMinion
return bool

shield public property

public sbyte shield
return sbyte

shinyStone public property

public bool shinyStone
return bool

shirtColor public property

public Color shirtColor
return Color

shoe public property

public sbyte shoe
return sbyte

shoeColor public property

public Color shoeColor
return Color

showItemIcon public property

public bool showItemIcon
return bool

showItemIcon2 public property

public int showItemIcon2
return int

showItemIconR public property

public bool showItemIconR
return bool

showItemIconText public property

public string showItemIconText
return string

showLastDeath public property

public bool showLastDeath
return bool

shroomiteStealth public property

public bool shroomiteStealth
return bool

sign public property

public int sign
return int

silence public property

public bool silence
return bool

skeletron public property

public bool skeletron
return bool

skinColor public property

public Color skinColor
return Color

skinVariant public property

public int skinVariant
return int

slideDir public property

public int slideDir
return int

sliding public property

public bool sliding
return bool

slime public property

public bool slime
return bool

slippy public property

public bool slippy
return bool

slippy2 public property

public bool slippy2
return bool

sloping public property

public bool sloping
return bool

slotsMinions public property

public float slotsMinions
return float

slow public property

public bool slow
return bool

slowFall public property

public bool slowFall
return bool

snowman public property

public bool snowman
return bool

socialGhost public property

public bool socialGhost
return bool

socialShadow public property

public bool socialShadow
return bool

solarCounter public property

public int solarCounter
return int

solarDashing public property

public bool solarDashing
return bool

solarShieldPos public property

public Vector2[] solarShieldPos
return Vector2[]

solarShieldVel public property

public Vector2[] solarShieldVel
return Vector2[]

solarShields public property

public int solarShields
return int

sonarPotion public property

public bool sonarPotion
return bool

soulDrain public property

public int soulDrain
return int

spI public property

public int[] spI
return int[]

spN public property

public string[] spN
return string[]

spX public property

public int[] spX
return int[]

spY public property

public int[] spY
return int[]

spaceGun public property

public bool spaceGun
return bool

spawnMax public property

public bool spawnMax
return bool

speedSlice public property

public float[] speedSlice
return float[]

spider public property

public bool spider
return bool

spiderArmor public property

public bool spiderArmor
return bool

spiderMinion public property

public bool spiderMinion
return bool

spikedBoots public property

public int spikedBoots
return int

sporeSac public property

public bool sporeSac
return bool

squashling public property

public bool squashling
return bool

stairFall public property

public bool stairFall
return bool

starCloak public property

public bool starCloak
return bool

stardustDragon public property

public bool stardustDragon
return bool

stardustGuardian public property

public bool stardustGuardian
return bool

stardustMinion public property

public bool stardustMinion
return bool

statDefense public property

public int statDefense
return int

statLife public property

public int statLife
return int

statLifeMax public property

public int statLifeMax
return int

statLifeMax2 public property

public int statLifeMax2
return int

statMana public property

public int statMana
return int

statManaMax public property

public int statManaMax
return int

statManaMax2 public property

public int statManaMax2
return int

stealth public property

public float stealth
return float

stealthTimer public property

public int stealthTimer
return int

step public property

public int step
return int

stepSpeed public property

public float stepSpeed
return float

sticky public property

public bool sticky
return bool

stickyBreak public property

public int stickyBreak
return int

stinky public property

public bool stinky
return bool

stoned public property

public bool stoned
return bool

stringColor public property

public int stringColor
return int

strongBees public property

public bool strongBees
return bool

suffocateDelay public property

public byte suffocateDelay
return byte

suffocating public property

public bool suffocating
return bool

sunflower public property

public bool sunflower
return bool

suspiciouslookingTentacle public property

public bool suspiciouslookingTentacle
return bool

swimTime public property

public int swimTime
return int

talkNPC public property

public int talkNPC
return int

tankPet public property

public int tankPet
return int

tankPetReset public property

public bool tankPetReset
return bool

taxMoney public property

public int taxMoney
return int

taxRate public static property

public static int taxRate
return int

taxTimer public property

public int taxTimer
return int

team public property

public int team
return int

teleportStyle public property

public int teleportStyle
return int

teleportTime public property

public float teleportTime
return float

teleporting public property

public bool teleporting
return bool

thorns public property

public float thorns
return float

thrownCost33 public property

public bool thrownCost33
return bool

thrownCost50 public property

public bool thrownCost50
return bool

thrownCrit public property

public int thrownCrit
return int

thrownDamage public property

public float thrownDamage
return float

thrownVelocity public property

public float thrownVelocity
return float

tiki public property

public bool tiki
return bool

tileRangeX public static property

public static int tileRangeX
return int

tileRangeY public static property

public static int tileRangeY
return int

tileSpeed public property

public float tileSpeed
return float

tileTargetX public static property

public static int tileTargetX
return int

tileTargetY public static property

public static int tileTargetY
return int

tongued public property

public bool tongued
return bool

toolTime public property

public int toolTime
return int

townNPCs public property

public float townNPCs
return float

trackBoost public property

public float trackBoost
return float

trapDebuffSource public property

public bool trapDebuffSource
return bool

trashItem public property

public Item trashItem
return Item

truffle public property

public bool truffle
return bool

turtle public property

public bool turtle
return bool

turtleArmor public property

public bool turtleArmor
return bool

turtleThorns public property

public bool turtleThorns
return bool

twinsMinion public property

public bool twinsMinion
return bool

underShirtColor public property

public Color underShirtColor
return Color

venom public property

public bool venom
return bool

vortexDebuff public property

public bool vortexDebuff
return bool

vortexStealthActive public property

public bool vortexStealthActive
return bool

waist public property

public sbyte waist
return sbyte

wallSpeed public property

public float wallSpeed
return float

waterWalk public property

public bool waterWalk
return bool

waterWalk2 public property

public bool waterWalk2
return bool

wearsRobe public property

public bool wearsRobe
return bool

webbed public property

public bool webbed
return bool

wellFed public property

public bool wellFed
return bool

wereWolf public property

public bool wereWolf
return bool

wetSlime public property

public byte wetSlime
return byte

wingFrame public property

public int wingFrame
return int

wingFrameCounter public property

public int wingFrameCounter
return int

wingTime public property

public float wingTime
return float

wingTimeMax public property

public int wingTimeMax
return int

wings public property

public int wings
return int

wingsLogic public property

public int wingsLogic
return int

wisp public property

public bool wisp
return bool

wolfAcc public property

public bool wolfAcc
return bool

yoraiz0rDarkness public property

public bool yoraiz0rDarkness
return bool

yoraiz0rEye public property

public int yoraiz0rEye
return int

yoyoGlove public property

public bool yoyoGlove
return bool

yoyoString public property

public bool yoyoString
return bool

zephyrfish public property

public bool zephyrfish
return bool

zone1 public property

public BitsByte zone1
return BitsByte

zone2 public property

public BitsByte zone2
return BitsByte