Méthode | Description | |
---|---|---|
AddBuff ( int type, int time1, bool quiet = true ) : void | ||
AdjTiles ( ) : void | ||
ArmorSetDye ( ) : int | ||
BordersMovement ( ) : void | ||
BuyItem ( int price ) : bool | ||
BuyItemOld ( int price ) : bool | ||
CarpetMovement ( ) : void | ||
ChangeDir ( int dir ) : void | ||
ChangeSpawn ( int x, int y ) : void | ||
CheckDrowning ( ) : void | ||
CheckIceBreak ( ) : void | ||
CheckMana ( int amount, bool pay = false, bool blockQuickMana = false ) : bool | ||
CheckSpawn ( int x, int y ) : bool | ||
ClearBuff ( int type ) : void | ||
Clone ( ) : object | ||
CollectTaxes ( ) : void | ||
ConsumeSolarFlare ( ) : bool | ||
CountBuffs ( ) : int | ||
Counterweight ( Vector2 hitPos, int dmg, float kb ) : void | ||
DashMovement ( ) : void | ||
DelBuff ( int b ) : void | ||
DoCoins ( int i ) : void | ||
DoubleJumpVisuals ( ) : void | ||
DropCoins ( ) : int | ||
DropItems ( ) : void | ||
DropTombstone ( int coinsOwned, string deathText, int hitDirection ) : void | ||
DryCollision ( bool fallThrough, bool ignorePlats ) : void | ||
EnterWorld ( Player player ) : void | ||
FillAmmo ( int plr, Item newItem, bool noText = false ) : Item | ||
FindClosest ( Vector2 Position, int Width, int Height ) : byte | ||
FindItem ( List |
||
FindItem ( bool validtypes ) : int | ||
FindItem ( int netid ) : int | ||
FindPulley ( ) : void | ||
FindSpawn ( ) : void | ||
FishingLevel ( ) : int | ||
FloorVisuals ( bool Falling ) : void | ||
GetAnglerReward ( ) : void | ||
GetDeathAlpha ( Color newColor ) : Color | ||
GetDyeTraderReward ( ) : void | ||
GetFileData ( string file, bool cloudSave ) : PlayerFileData | ||
GetHairColor ( bool useLighting = true ) : Color | ||
GetImmuneAlpha ( Color newColor, float alphaReduction ) : Color | ||
GetImmuneAlphaPure ( Color newColor, float alphaReduction ) : Color | ||
GetItem ( int plr, Item newItem, bool longText = false, bool noText = false ) : Item | ||
Ghost ( ) : void | ||
GiveStartEquipment ( ) : void | ||
GrappleMovement ( ) : void | ||
HasAmmo ( Item sItem, bool canUse ) : bool | ||
HasBuff ( int type ) : int | ||
HasItem ( int type ) : bool | ||
HasUnityPotion ( ) : bool | ||
HealEffect ( int healAmount, bool broadcast = true ) : void | ||
HoneyCollision ( bool fallThrough, bool ignorePlats ) : void | ||
HorizontalMovement ( ) : void | ||
Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double | ||
IsStackingItems ( ) : bool | ||
ItemCheck ( int i ) : void | ||
ItemFitsItemFrame ( Item i ) : bool | ||
ItemFitsWeaponRack ( Item i ) : bool | ||
ItemSpace ( Item newItem ) : bool | ||
JumpMovement ( ) : void | ||
KeyDoubleTap ( int keyDir ) : void | ||
KeyHoldDown ( int keyDir, int holdTime ) : void | ||
KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void | ||
KillMeForGood ( ) : void | ||
LoadPlayer ( string playerPath, bool cloudSave ) : PlayerFileData | ||
ManaEffect ( int manaAmount ) : void | ||
ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void | ||
MinionTargetAim ( ) : void | ||
MoonLeechRope ( ) : void | ||
NebulaLevelup ( int type ) : void | ||
NinjaDodge ( ) : void | ||
OnHit ( float x, float y, Entity victim ) : void | ||
OpenBossBag ( int type ) : void | ||
PickAmmo ( Item sItem, int &shoot, float &speed, bool &canShoot, int &Damage, float &KnockBack, bool dontConsume = false ) : void | ||
PickTile ( int x, int y, int pickPower ) : void | ||
PlaceItemInFrame ( int x, int y ) : void | ||
PlaceThing ( ) : void | ||
PlaceWeapon ( int x, int y ) : void | ||
Player ( ) : Microsoft.Xna.Framework | ||
PlayerFrame ( ) : void | ||
PutItemInInventory ( int type, int selItem = -1 ) : void | ||
QuickBuff ( ) : void | ||
QuickGrapple ( ) : void | ||
QuickHeal ( ) : void | ||
QuickMana ( ) : void | ||
QuickMount ( ) : void | ||
QuickSpawnItem ( int item, int stack = 1 ) : void | ||
QuickStackAllChests ( ) : void | ||
RemoveSpawn ( ) : void | ||
ResetEffects ( ) : void | ||
RotateRelativePoint ( float &x, float &y ) : void | ||
RotatedRelativePoint ( Vector2 pos, bool rotateForward = true ) : Vector2 | ||
SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void | ||
SellItem ( int price, int stack ) : bool | ||
SetMatch ( int armorslot, int type, bool male, bool &somethingSpecial ) : int | ||
ShadowDodge ( ) : void | ||
SlopeDownMovement ( ) : void | ||
SlopingCollision ( bool fallThrough ) : void | ||
SmartCursorLookup ( ) : void | ||
SmartitemLookup ( ) : void | ||
Spawn ( ) : void | ||
StatusNPC ( int type, int i ) : void | ||
StatusPlayer ( NPC npc ) : void | ||
StatusPvP ( int type, int i ) : void | ||
StickyMovement ( ) : void | ||
SummonItemCheck ( ) : bool | ||
TakeUnityPotion ( ) : void | ||
Teleport ( Vector2 newPos, int Style, int extraInfo ) : void | ||
TeleportationPotion ( ) : void | ||
ToggleInv ( ) : void | ||
ToggleLight ( ) : void | ||
TogglePet ( ) : void | ||
TryPortalJumping ( ) : void | ||
UnityTeleport ( Vector2 telePos ) : void | ||
Update ( int i ) : void | ||
UpdateArmorSets ( int i ) : void | ||
UpdateBiomes ( ) : void | ||
UpdateBuffs ( int i ) : void | ||
UpdateDead ( ) : void | ||
UpdateDyes ( int plr ) : void | ||
UpdateEquips ( int i ) : void | ||
UpdateImmunity ( ) : void | ||
UpdateJumpHeight ( ) : void | ||
UpdateLifeRegen ( ) : void | ||
UpdateManaRegen ( ) : void | ||
UpdateMinionTarget ( ) : void | ||
UpdatePet ( int i ) : void | ||
UpdatePetLight ( int i ) : void | ||
UpdateSocialShadow ( ) : void | ||
UpdateTeleportVisuals ( ) : void | ||
UpdateTouchingTiles ( ) : void | ||
WOFTongue ( ) : void | ||
WallslideMovement ( ) : void | ||
WaterCollision ( bool fallThrough, bool ignorePlats ) : void | ||
WingMovement ( ) : void | ||
Yoraiz0rEye ( ) : void | ||
addDPS ( int dmg ) : void | ||
beeDamage ( int dmg ) : int | ||
beeKB ( float KB ) : float | ||
beeType ( ) : int | ||
checkArmor ( ) : void | ||
checkDPSTime ( ) : void | ||
clientClone ( ) : object | ||
consumeItem ( int type ) : bool | ||
dropItemCheck ( ) : void | ||
getDPS ( ) : int | ||
getRect ( ) : |
||
openCrate ( int type ) : void | ||
openGoodieBag ( ) : void | ||
openHerbBag ( ) : void | ||
openLockBox ( ) : void | ||
openPresent ( ) : void |
Méthode | Description | |
---|---|---|
ApplyAnimation ( Item sItem ) : void | ||
ExtractinatorUse ( int extractType ) : void | ||
GrabItems ( int i ) : void | ||
SporeSac ( ) : void | ||
TryBouncingBlocks ( bool Falling ) : void | ||
TryGettingDevArmor ( ) : void | ||
TryLandingOnDetonator ( ) : void | ||
pumpkinSword ( int i, int dmg, float kb ) : void |
public AddBuff ( int type, int time1, bool quiet = true ) : void | ||
type | int | |
time1 | int | |
quiet | bool | |
Résultat | void |
public CheckMana ( int amount, bool pay = false, bool blockQuickMana = false ) : bool | ||
amount | int | |
pay | bool | |
blockQuickMana | bool | |
Résultat | bool |
public static CheckSpawn ( int x, int y ) : bool | ||
x | int | |
y | int | |
Résultat | bool |
public Counterweight ( Vector2 hitPos, int dmg, float kb ) : void | ||
hitPos | Vector2 | |
dmg | int | |
kb | float | |
Résultat | void |
public DropTombstone ( int coinsOwned, string deathText, int hitDirection ) : void | ||
coinsOwned | int | |
deathText | string | |
hitDirection | int | |
Résultat | void |
public DryCollision ( bool fallThrough, bool ignorePlats ) : void | ||
fallThrough | bool | |
ignorePlats | bool | |
Résultat | void |
public static EnterWorld ( Player player ) : void | ||
player | Player | |
Résultat | void |
public FillAmmo ( int plr, Item newItem, bool noText = false ) : Item | ||
plr | int | |
newItem | Item | |
noText | bool | |
Résultat | Item |
public static FindClosest ( Vector2 Position, int Width, int Height ) : byte | ||
Position | Vector2 | |
Width | int | |
Height | int | |
Résultat | byte |
public FloorVisuals ( bool Falling ) : void | ||
Falling | bool | |
Résultat | void |
public GetDeathAlpha ( Color newColor ) : Color | ||
newColor | Color | |
Résultat | Color |
public static GetFileData ( string file, bool cloudSave ) : PlayerFileData | ||
file | string | |
cloudSave | bool | |
Résultat | PlayerFileData |
public GetHairColor ( bool useLighting = true ) : Color | ||
useLighting | bool | |
Résultat | Color |
public GetImmuneAlpha ( Color newColor, float alphaReduction ) : Color | ||
newColor | Color | |
alphaReduction | float | |
Résultat | Color |
public GetImmuneAlphaPure ( Color newColor, float alphaReduction ) : Color | ||
newColor | Color | |
alphaReduction | float | |
Résultat | Color |
public GetItem ( int plr, Item newItem, bool longText = false, bool noText = false ) : Item | ||
plr | int | |
newItem | Item | |
longText | bool | |
noText | bool | |
Résultat | Item |
public HasAmmo ( Item sItem, bool canUse ) : bool | ||
sItem | Item | |
canUse | bool | |
Résultat | bool |
public HealEffect ( int healAmount, bool broadcast = true ) : void | ||
healAmount | int | |
broadcast | bool | |
Résultat | void |
public HoneyCollision ( bool fallThrough, bool ignorePlats ) : void | ||
fallThrough | bool | |
ignorePlats | bool | |
Résultat | void |
public Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double | ||
Damage | int | |
hitDirection | int | |
pvp | bool | |
quiet | bool | |
deathText | string | |
Crit | bool | |
Résultat | double |
public ItemFitsWeaponRack ( Item i ) : bool | ||
i | Item | |
Résultat | bool |
public KeyHoldDown ( int keyDir, int holdTime ) : void | ||
keyDir | int | |
holdTime | int | |
Résultat | void |
public KillMe ( double dmg, int hitDirection, bool pvp = false, string deathText = " was slain..." ) : void | ||
dmg | double | |
hitDirection | int | |
pvp | bool | |
deathText | string | |
Résultat | void |
public static LoadPlayer ( string playerPath, bool cloudSave ) : PlayerFileData | ||
playerPath | string | |
cloudSave | bool | |
Résultat | PlayerFileData |
public ManaEffect ( int manaAmount ) : void | ||
manaAmount | int | |
Résultat | void |
public ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void | ||
biomeName | string | |
inZone | bool | |
activationSource | Vector2 | |
Résultat | void |
public OnHit ( float x, float y, Entity victim ) : void | ||
x | float | |
y | float | |
victim | Entity | |
Résultat | void |
public PickAmmo ( Item sItem, int &shoot, float &speed, bool &canShoot, int &Damage, float &KnockBack, bool dontConsume = false ) : void | ||
sItem | Item | |
shoot | int | |
speed | float | |
canShoot | bool | |
Damage | int | |
KnockBack | float | |
dontConsume | bool | |
Résultat | void |
public PickTile ( int x, int y, int pickPower ) : void | ||
x | int | |
y | int | |
pickPower | int | |
Résultat | void |
public PlaceItemInFrame ( int x, int y ) : void | ||
x | int | |
y | int | |
Résultat | void |
public Player ( ) : Microsoft.Xna.Framework | ||
Résultat | Microsoft.Xna.Framework |
public PutItemInInventory ( int type, int selItem = -1 ) : void | ||
type | int | |
selItem | int | |
Résultat | void |
public QuickSpawnItem ( int item, int stack = 1 ) : void | ||
item | int | |
stack | int | |
Résultat | void |
public RotateRelativePoint ( float &x, float &y ) : void | ||
x | float | |
y | float | |
Résultat | void |
public RotatedRelativePoint ( Vector2 pos, bool rotateForward = true ) : Vector2 | ||
pos | Vector2 | |
rotateForward | bool | |
Résultat | Vector2 |
public static SavePlayer ( PlayerFileData playerFile, bool skipMapSave = false ) : void | ||
playerFile | PlayerFileData | |
skipMapSave | bool | |
Résultat | void |
public SellItem ( int price, int stack ) : bool | ||
price | int | |
stack | int | |
Résultat | bool |
public static SetMatch ( int armorslot, int type, bool male, bool &somethingSpecial ) : int | ||
armorslot | int | |
type | int | |
male | bool | |
somethingSpecial | bool | |
Résultat | int |
public SlopingCollision ( bool fallThrough ) : void | ||
fallThrough | bool | |
Résultat | void |
public Teleport ( Vector2 newPos, int Style, int extraInfo ) : void | ||
newPos | Vector2 | |
Style | int | |
extraInfo | int | |
Résultat | void |
public UnityTeleport ( Vector2 telePos ) : void | ||
telePos | Vector2 | |
Résultat | void |
public WaterCollision ( bool fallThrough, bool ignorePlats ) : void | ||
fallThrough | bool | |
ignorePlats | bool | |
Résultat | void |
public float MountFishronSpecialCounter | ||
Résultat | float |
public Rectangle,Microsoft.Xna.Framework bodyFrame | ||
Résultat |
public Player.OverheadMessage chatOverhead | ||
Résultat | Player.OverheadMessage |
public Rectangle,Microsoft.Xna.Framework hairFrame | ||
Résultat |
public Rectangle,Microsoft.Xna.Framework headFrame | ||
Résultat |
public Rectangle,Microsoft.Xna.Framework legFrame | ||
Résultat |