C# 클래스 TerrainDisplay.Game1

This is the class that controls the entire game.
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: WCell/WCell-Terrain 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Console MpqConsole
avatarPosition Microsoft.Xna.Framework.Vector3

공개 메소드들

메소드 설명
Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System

Constructor for the game.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

Loads the content needed for the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
DoCommand ( ) : void

Executes a console command.

DrawCameraState ( ) : void
InitializeEffect ( ) : void
UpdateAvatarPosition ( ) : void

This is the method that is called to move our avatar

UpdateCameraThirdPerson ( ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Game1() 공개 메소드

Constructor for the game.
public Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System
avatarPosition Microsoft.Xna.Framework.Vector3
리턴 System

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

Loads the content needed for the game.
protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

Console 공개적으로 프로퍼티

Console used to execute commands while the game is running.
public MpqConsole,TerrainDisplay Console
리턴 MpqConsole

avatarPosition 공개적으로 정적으로 프로퍼티

public static Vector3,Microsoft.Xna.Framework avatarPosition
리턴 Microsoft.Xna.Framework.Vector3