C# Class TerrainDisplay.Game1

This is the class that controls the entire game.
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: WCell/WCell-Terrain Class Usage Examples

Public Properties

Property Type Description
Console MpqConsole
avatarPosition Microsoft.Xna.Framework.Vector3

Public Methods

Method Description
Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System

Constructor for the game.

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

Loads the content needed for the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
DoCommand ( ) : void

Executes a console command.

DrawCameraState ( ) : void
InitializeEffect ( ) : void
UpdateAvatarPosition ( ) : void

This is the method that is called to move our avatar

UpdateCameraThirdPerson ( ) : void

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

Constructor for the game.
public Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System
avatarPosition Microsoft.Xna.Framework.Vector3
return System

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

Loads the content needed for the game.
protected LoadContent ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

Console public property

Console used to execute commands while the game is running.
public MpqConsole,TerrainDisplay Console
return MpqConsole

avatarPosition public static property

public static Vector3,Microsoft.Xna.Framework avatarPosition
return Microsoft.Xna.Framework.Vector3