Свойство | Type | Description | |
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Console | |||
avatarPosition | Microsoft.Xna.Framework.Vector3 |
Méthode | Description | |
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Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System |
Constructor for the game.
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Méthode | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
Loads the content needed for the game.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Méthode | Description | |
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DoCommand ( ) : void |
Executes a console command.
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DrawCameraState ( ) : void | ||
InitializeEffect ( ) : void | ||
UpdateAvatarPosition ( ) : void |
This is the method that is called to move our avatar
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UpdateCameraThirdPerson ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System | ||
avatarPosition | Microsoft.Xna.Framework.Vector3 | |
Résultat | System |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |