C# Class TerrainDisplay.Game1

This is the class that controls the entire game.
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: WCell/WCell-Terrain Class Usage Examples

Méthodes publiques

Свойство Type Description
Console MpqConsole
avatarPosition Microsoft.Xna.Framework.Vector3

Méthodes publiques

Méthode Description
Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System

Constructor for the game.

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

Loads the content needed for the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
DoCommand ( ) : void

Executes a console command.

DrawCameraState ( ) : void
InitializeEffect ( ) : void
UpdateAvatarPosition ( ) : void

This is the method that is called to move our avatar

UpdateCameraThirdPerson ( ) : void

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

Constructor for the game.
public Game1 ( Microsoft.Xna.Framework.Vector3 avatarPosition ) : System
avatarPosition Microsoft.Xna.Framework.Vector3
Résultat System

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

Loads the content needed for the game.
protected LoadContent ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

Console public_oe property

Console used to execute commands while the game is running.
public MpqConsole,TerrainDisplay Console
Résultat MpqConsole

avatarPosition public_oe static_oe property

public static Vector3,Microsoft.Xna.Framework avatarPosition
Résultat Microsoft.Xna.Framework.Vector3