프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_Control | |||
m_Entity | System.Entity | ||
m_HeadOffset | System.Vector3 | ||
m_Node | SceneNode |
메소드 | 설명 | |
---|---|---|
Character ( string meshName, float mass ) : System | ||
Character ( string meshName, float mass, bool npc ) : System | ||
SetPosition ( System.Vector3 position ) : void | ||
Update ( ) : void |
public Character ( string meshName, float mass ) : System | ||
meshName | string | |
mass | float | |
리턴 | System |
public Character ( string meshName, float mass, bool npc ) : System | ||
meshName | string | |
mass | float | |
npc | bool | |
리턴 | System |
public SetPosition ( System.Vector3 position ) : void | ||
position | System.Vector3 | |
리턴 | void |