C# 클래스 TSO_CityServer.Network.ClientPacketHandlers

파일 보기 프로젝트 열기: RHY3756547/FreeSO

공개 메소드들

메소드 설명
HandleBroadcastLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player (admin?) broadcast a letter.

HandleChallengeResponse ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
HandleCharacterCreate ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

Client wanted to create a new character.

HandleCityToken ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

Received client token.

HandleLotCostRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player requested the cost of a lot.

HandleLotPurchaseRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

A player sent a lot purchase request!

HandlePlayerSentLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player sent a letter to another player.

InitialClientConnect ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

메소드 상세

HandleBroadcastLetter() 공개 정적인 메소드

Player (admin?) broadcast a letter.
public static HandleBroadcastLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
리턴 void

HandleChallengeResponse() 공개 정적인 메소드

public static HandleChallengeResponse ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
리턴 void

HandleCharacterCreate() 공개 정적인 메소드

Client wanted to create a new character.
public static HandleCharacterCreate ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
리턴 void

HandleCityToken() 공개 정적인 메소드

Received client token.
public static HandleCityToken ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
리턴 void

HandleLotCostRequest() 공개 정적인 메소드

Player requested the cost of a lot.
public static HandleLotCostRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
리턴 void

HandleLotPurchaseRequest() 공개 정적인 메소드

A player sent a lot purchase request!
public static HandleLotPurchaseRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
리턴 void

HandlePlayerSentLetter() 공개 정적인 메소드

Player sent a letter to another player.
public static HandlePlayerSentLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
리턴 void

InitialClientConnect() 공개 정적인 메소드

public static InitialClientConnect ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
리턴 void