C# Class TSO_CityServer.Network.ClientPacketHandlers

Show file Open project: RHY3756547/FreeSO

Public Methods

Method Description
HandleBroadcastLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player (admin?) broadcast a letter.

HandleChallengeResponse ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
HandleCharacterCreate ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

Client wanted to create a new character.

HandleCityToken ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

Received client token.

HandleLotCostRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player requested the cost of a lot.

HandleLotPurchaseRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

A player sent a lot purchase request!

HandlePlayerSentLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void

Player sent a letter to another player.

InitialClientConnect ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void

Method Details

HandleBroadcastLetter() public static method

Player (admin?) broadcast a letter.
public static HandleBroadcastLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
return void

HandleChallengeResponse() public static method

public static HandleChallengeResponse ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
return void

HandleCharacterCreate() public static method

Client wanted to create a new character.
public static HandleCharacterCreate ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
return void

HandleCityToken() public static method

Received client token.
public static HandleCityToken ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
return void

HandleLotCostRequest() public static method

Player requested the cost of a lot.
public static HandleLotCostRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
return void

HandleLotPurchaseRequest() public static method

A player sent a lot purchase request!
public static HandleLotPurchaseRequest ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
return void

HandlePlayerSentLetter() public static method

Player sent a letter to another player.
public static HandlePlayerSentLetter ( NetworkClient Client, GonzoNet.ProcessedPacket Packet ) : void
Client GonzoNet.NetworkClient
Packet GonzoNet.ProcessedPacket
return void

InitialClientConnect() public static method

public static InitialClientConnect ( NetworkClient Client, GonzoNet.ProcessedPacket P ) : void
Client GonzoNet.NetworkClient
P GonzoNet.ProcessedPacket
return void